Search found 1152 matches
- Fri Sep 20, 2024 4:45 am
- Forum: Mods Help, Questions, or Requests
- Topic: Studio: Plastic blobs don't appear
- Replies: 2
- Views: 58
Re: Studio: Plastic blobs don't appear
My only guess would be that the plastic blob file is not getting included by any pointers. If your map has a types.cfg file in it, make sure this line is inside of it. #include "obj_resource_blob.cfg" This will load the plastic blob resources into the game's memory when loading the map. If...
- Mon Jul 15, 2024 12:45 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Important Questions
- Replies: 17
- Views: 6215
Re: Important Questions
No. The only way to have a computer use an airstrike is to manually drop it on a region. Regions cannot be arbitrarily created during gameplay, and so such an ability must be hard coded into the map itself.
- Sun Jul 14, 2024 11:21 am
- Forum: Mods Help, Questions, or Requests
- Topic: Important Questions
- Replies: 17
- Views: 6215
Re: Important Questions
I am unsure what you are asking. If you want your computer player to be more aggressive in its enemy locating, you can try to adjust the squads' %.dangerRatio variable. The danger ratio is a multiplier to the squads overall "score". That is, it calculates its score based on its offense an...
- Sun Jun 23, 2024 10:39 am
- Forum: Army Men RTS Tutorials
- Topic: Creating new models: How to export .XSI meshes for meshviewer
- Replies: 17
- Views: 11384
Re: Creating new models: How to export .XSI meshes for meshviewer
Now sorry for the wait. I had to confirm that not only would the installer even work, but that the activation would actually stick, which is a problem I've had before where my 3DS Max 8 stopped letting me use it after some time. But this should work. Also, keep in mind that the keygen file, if not ...
- Sun Jun 23, 2024 7:07 am
- Forum: Army Men RTS Tutorials
- Topic: Creating new models: How to export .XSI meshes for meshviewer
- Replies: 17
- Views: 11384
Re: Creating new models: How to export .XSI meshes for meshviewer
Everything that I use is detailed and linked in the main post of this topic.
viewtopic.php?p=15191#p15191
- Sat Jun 22, 2024 9:15 pm
- Forum: Army Men RTS Tutorials
- Topic: Creating new models: How to export .XSI meshes for meshviewer
- Replies: 17
- Views: 11384
Re: Creating new models: How to export .XSI meshes for meshviewer
I am not sure. All that I know is that a cell of the terrain is exactly 8x8 in size. So for units which only occupy 1/4 of that space, they should approximately be around 2-3 units in length & width. As for height, you'll have to simply go with what looks good. For reference, here is 7x7x7 cube ...
- Wed May 08, 2024 6:06 am
- Forum: Army Men RTS [Download Full Game]
- Topic: Army Men RTS Original ISO
- Replies: 11
- Views: 14757
Re: Army Men RTS Original ISO
Yes. What you are describing is a common issue. Unfortunately it has to do with your graphics card / drivers and how it handles the game. Using a different installer will not help anything. I wrote some common solutions you may want to try, though. Unforunately this log doesn't provide any helpful i...
- Wed May 08, 2024 3:43 am
- Forum: Army Men RTS [Download Full Game]
- Topic: Army Men RTS Original ISO
- Replies: 11
- Views: 14757
Re: Army Men RTS Original ISO
Can you be more specific? Where is it going wrong, at what step are you unable to continue? Can you download the file at all? Is it not running? Are you able to extract the files, and run the install program? Is it not installing correctly? The game does not run? Alternatively, you may try an altern...
- Mon Apr 08, 2024 4:13 pm
- Forum: Completed Mods
- Topic: Custom Campaigns \ Missions Add-on Support
- Replies: 7
- Views: 16727
Re: Custom Campaigns \ Missions Add-on Support
The user data download on the main post is a .zip file, and it can be installed as all of my mods can be: extract to the game's main directory. Specifically, game progress is stored in the file data.cfg which is located in the ../user/ folder of the game. user.png Alternatively, If you copied your o...
- Wed Mar 13, 2024 1:39 pm
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 26177
Re: Heroic 1.1 Mod
Okay. I probably will not be playing this anytime in the future soon, but I can help bugfix if need be, anyone else reports things. My advice for balancing difficulty, especially in regards to vanilla gameplay: If you want more difficult Tan attacks, they should never be simply made bigger. I would ...