Search found 33 matches

by Arisen
Sun Aug 19, 2018 12:14 am
Forum: Mods Help, Questions, or Requests
Topic: Buildable Sand-bags.
Replies: 5
Views: 3534
American Samoa

Re: Buildable Sand-bags.

Yes, buildings must require hard points that are coded or modeled directly into the mesh itself, which is impossible to edit. As such we can't use any new buildings or props to build units from, only what we have. As for the weapon, while a hard point for the weapon makes it look nice like it actua...
by Arisen
Sat Aug 18, 2018 8:58 pm
Forum: Mods Help, Questions, or Requests
Topic: Buildable Sand-bags.
Replies: 5
Views: 3534
American Samoa

Re: Buildable Sand-bags.

*slow clap* thanks for the educational breakdown on the subject, now I'm a lot less confused. :kittty: As for my other issues, do you know whether or not any other object or building (aside from the usual barracks/garage ect) can be used to produce units? In the past I attempted to take .god files f...
by Arisen
Sat Aug 18, 2018 7:01 pm
Forum: Mods Help, Questions, or Requests
Topic: Buildable Sand-bags.
Replies: 5
Views: 3534
American Samoa

Buildable Sand-bags.

so, while I'm figuring out how to use Notepad + to get in new objects. I found something neat. In the config files there are Sandbags that are used in a couple of missions by the tans. But they don't have any hitpoints or anything, and are not apparently buildable. So I made them buildable by the bu...
by Arisen
Sat Aug 18, 2018 5:31 pm
Forum: Other Stuff // Random Stuff // Funny Stuff // Spam Stuff // Stuff Stuff
Topic: Tina Tommorrow from Army men, TIS
Replies: 4
Views: 2019
American Samoa

Re: Tina Tommorrow from Army men, TIS

I did a quick search and found this link in less than 1 minute. Seems like it still works. Good job btw. Your models look good. viewtopic.php?f=48&t=2367&p=11297&hilit=meshviewer#p11297 thanks, working on re-topologizing the model now... got it down to about 2k polies and it looked good...
by Arisen
Sat Aug 18, 2018 1:23 pm
Forum: Mods Help, Questions, or Requests
Topic: interesting developments in the chronicles of the Blue Spy unit...
Replies: 5
Views: 3176
American Samoa

Re: interesting developments in the chronicles of the Blue Spy unit...

You can use notepad++ or a Hex Editor to change the texture the grunt.god file points to, just open it up and hit CTRL+F then find the .tga and rename it. The texture needs to have the same number of characters as the grunt.tga, If the name's too long or short it could cause problems :PB hmm do you...
by Arisen
Fri Aug 17, 2018 7:06 pm
Forum: Mods Help, Questions, or Requests
Topic: interesting developments in the chronicles of the Blue Spy unit...
Replies: 5
Views: 3176
American Samoa

Re: interesting developments in the chronicles of the Blue Spy unit...

working on rebalancing it rn, it was indeed op =)) I want to make little video updates to show but I cant get OBS to capture AMRTS... @_@ uhh, i'll take some screenshots. It's a bit hard to explain. http://imgbox.com/g/2oCzn9XNQx (had to link to the gallery the images keep getting chopped up... gott...
by Arisen
Fri Aug 17, 2018 12:23 am
Forum: Mods Help, Questions, or Requests
Topic: interesting developments in the chronicles of the Blue Spy unit...
Replies: 5
Views: 3176
American Samoa

interesting developments in the chronicles of the Blue Spy unit...

well, I have done it...almost. I've gotten 99.9% of my unit into the game. It is not simply a re-named grunt. It is its own full, complete unit. complete with it's own Name, weapon definition, Stats ect ect ect. Blue Spy; The blue spy is a shadow on the battlefield. Swift, stealthy, and with the eye...
by Arisen
Wed Aug 15, 2018 8:01 am
Forum: Screen Shots
Topic: Trying out Texture modding...
Replies: 2
Views: 1795
American Samoa

Re: Trying out Texture modding...

Sniper wrote: Tue Aug 14, 2018 12:59 pm Good stuff. Thick looks funky but I kinda like it.
Thanks, more to come if all goes well mmm
by Arisen
Wed Aug 15, 2018 2:01 am
Forum: Mods Help, Questions, or Requests
Topic: Adding a unit to the barracks
Replies: 1
Views: 1698
American Samoa

Adding a unit to the barracks

so, If I wanted to add a new unit to the barracks. For instance this new "blue spy" unit, or even an ant. How would I do that?


:PB been looking through the files and im just not figuring it out
by Arisen
Mon Aug 13, 2018 7:56 pm
Forum: Mods Help, Questions, or Requests
Topic: Re-Naming a unit.
Replies: 3
Views: 1587
American Samoa

Re-Naming a unit.

So I'm trying to test out how to rename a unit., and I can't seem to find the file where there name is defined. I take it it requires a lot of editing the CFG files?