Search found 33 matches
- Sun Aug 19, 2018 12:14 am
- Forum: Mods Help, Questions, or Requests
- Topic: Buildable Sand-bags.
- Replies: 5
- Views: 3562
Re: Buildable Sand-bags.
Yes, buildings must require hard points that are coded or modeled directly into the mesh itself, which is impossible to edit. As such we can't use any new buildings or props to build units from, only what we have. As for the weapon, while a hard point for the weapon makes it look nice like it actua...
- Sat Aug 18, 2018 8:58 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Buildable Sand-bags.
- Replies: 5
- Views: 3562
Re: Buildable Sand-bags.
*slow clap* thanks for the educational breakdown on the subject, now I'm a lot less confused. :kittty: As for my other issues, do you know whether or not any other object or building (aside from the usual barracks/garage ect) can be used to produce units? In the past I attempted to take .god files f...
- Sat Aug 18, 2018 7:01 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Buildable Sand-bags.
- Replies: 5
- Views: 3562
Buildable Sand-bags.
so, while I'm figuring out how to use Notepad + to get in new objects. I found something neat. In the config files there are Sandbags that are used in a couple of missions by the tans. But they don't have any hitpoints or anything, and are not apparently buildable. So I made them buildable by the bu...
- Sat Aug 18, 2018 5:31 pm
- Forum: Other Stuff // Random Stuff // Funny Stuff // Spam Stuff // Stuff Stuff
- Topic: Tina Tommorrow from Army men, TIS
- Replies: 4
- Views: 2034
Re: Tina Tommorrow from Army men, TIS
I did a quick search and found this link in less than 1 minute. Seems like it still works. Good job btw. Your models look good. viewtopic.php?f=48&t=2367&p=11297&hilit=meshviewer#p11297 thanks, working on re-topologizing the model now... got it down to about 2k polies and it looked good...
- Sat Aug 18, 2018 1:23 pm
- Forum: Mods Help, Questions, or Requests
- Topic: interesting developments in the chronicles of the Blue Spy unit...
- Replies: 5
- Views: 3191
Re: interesting developments in the chronicles of the Blue Spy unit...
You can use notepad++ or a Hex Editor to change the texture the grunt.god file points to, just open it up and hit CTRL+F then find the .tga and rename it. The texture needs to have the same number of characters as the grunt.tga, If the name's too long or short it could cause problems :PB hmm do you...
- Fri Aug 17, 2018 7:06 pm
- Forum: Mods Help, Questions, or Requests
- Topic: interesting developments in the chronicles of the Blue Spy unit...
- Replies: 5
- Views: 3191
Re: interesting developments in the chronicles of the Blue Spy unit...
working on rebalancing it rn, it was indeed op =)) I want to make little video updates to show but I cant get OBS to capture AMRTS... @_@ uhh, i'll take some screenshots. It's a bit hard to explain. http://imgbox.com/g/2oCzn9XNQx (had to link to the gallery the images keep getting chopped up... gott...
- Fri Aug 17, 2018 12:23 am
- Forum: Mods Help, Questions, or Requests
- Topic: interesting developments in the chronicles of the Blue Spy unit...
- Replies: 5
- Views: 3191
interesting developments in the chronicles of the Blue Spy unit...
well, I have done it...almost. I've gotten 99.9% of my unit into the game. It is not simply a re-named grunt. It is its own full, complete unit. complete with it's own Name, weapon definition, Stats ect ect ect. Blue Spy; The blue spy is a shadow on the battlefield. Swift, stealthy, and with the eye...
- Wed Aug 15, 2018 8:01 am
- Forum: Screen Shots
- Topic: Trying out Texture modding...
- Replies: 2
- Views: 1803
- Wed Aug 15, 2018 2:01 am
- Forum: Mods Help, Questions, or Requests
- Topic: Adding a unit to the barracks
- Replies: 1
- Views: 1711
Adding a unit to the barracks
so, If I wanted to add a new unit to the barracks. For instance this new "blue spy" unit, or even an ant. How would I do that?
been looking through the files and im just not figuring it out
been looking through the files and im just not figuring it out
- Mon Aug 13, 2018 7:56 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Re-Naming a unit.
- Replies: 3
- Views: 1594
Re-Naming a unit.
So I'm trying to test out how to rename a unit., and I can't seem to find the file where there name is defined. I take it it requires a lot of editing the CFG files?