Search found 19 matches

by matik246
Sat Mar 05, 2022 8:20 am
Forum: Mods Help, Questions, or Requests
Topic: creating exit points for custom buildings
Replies: 7
Views: 1236
Czech Republic

Re: creating exit points for custom buildings

Thank you so much for showing me where you can see all the special objects (such as hardpoints)! I managed to get the exit points working!
:D :D :D :D :D :D
by matik246
Fri Mar 04, 2022 1:18 pm
Forum: Mods Help, Questions, or Requests
Topic: Help with creatiting rotational weapon nodes or fast spinning animations
Replies: 1
Views: 845
Czech Republic

Help with creatiting rotational weapon nodes or fast spinning animations

Greetings, fellow soldiers! So i've had the opportunity to create a few models, thanks to TommyCD1 's 3dsmax tutorial here on the forums. I even somehow self-taught myself how to create very simple animations for the models, but unfortunately i have some problems. 8() 8() 1.) I cannot find out how t...
by matik246
Mon Feb 28, 2022 9:44 am
Forum: Mods Help, Questions, or Requests
Topic: creating exit points for custom buildings
Replies: 7
Views: 1236
Czech Republic

Re: creating exit points for custom buildings

Oh alright, thank you very much! :D :D :D
by matik246
Sun Feb 27, 2022 12:01 pm
Forum: Mods Help, Questions, or Requests
Topic: creating exit points for custom buildings
Replies: 7
Views: 1236
Czech Republic

Re: creating exit points for custom buildings

Right, but i'm assuming exit points (for buildings) will not be visible, since the meshviewer and the game engine renders them invisible

edit: tried to look at the amrts god files in the meshviewer but the only thing that appears is a rotating pandemic logo
:-(( :-((
by matik246
Sun Feb 27, 2022 1:14 am
Forum: Mods Help, Questions, or Requests
Topic: creating exit points for custom buildings
Replies: 7
Views: 1236
Czech Republic

Re: creating exit points for custom buildings

Yeah i guess i can try to study the meshes from DR2. Are there any availible .xsi or other format models from DR2 that could be imported into 3dsmax?
by matik246
Sat Feb 26, 2022 9:43 am
Forum: Mods Help, Questions, or Requests
Topic: creating exit points for custom buildings
Replies: 7
Views: 1236
Czech Republic

creating exit points for custom buildings

Greetings, friends! So, i managed to learn how to create custom unit models, and i wanted to also create a structure that would serve as a unit constructor. However, structures like this require "Exit Points" and i don't quite know how to create them. They are not mentioned in TommyCD1 's ...
by matik246
Sun Nov 14, 2021 1:15 am
Forum: Army Men RTS Tutorials
Topic: Creating new models: How to export .XSI meshes for meshviewer
Replies: 10
Views: 5101
Czech Republic

Re: Creating new models: How to export .XSI meshes for meshviewer

Thanks for making this, my man! Hugely appreciated- :kittty: :kittty: :kittty: :kittty:
by matik246
Sun Nov 14, 2021 1:11 am
Forum: Mods Help, Questions, or Requests
Topic: The complexity of creating new models for the game (please help)
Replies: 3
Views: 1465
Czech Republic

Re: The complexity of creating new models for the game (please help)

Thank you, i will take a look at it as soon as i can. Sorry for not answering sooner, i had multiple problems with my pc. Thank you again
:kittty: :kittty:
by matik246
Wed Oct 27, 2021 4:32 pm
Forum: Mods Help, Questions, or Requests
Topic: The complexity of creating new models for the game (please help)
Replies: 3
Views: 1465
Czech Republic

The complexity of creating new models for the game (please help)

Okay, so i have been immersed into the magic of modding this game for about half a year by now, and the wonderful people in a discord server dedicated to amrts have taught me alot about map creating, terrain textures, making custom units, changing their stats, but also their voicelines, attack sound...