Thank you so much for showing me where you can see all the special objects (such as hardpoints)! I managed to get the exit points working!
Search found 19 matches
- Sat Mar 05, 2022 8:20 am
- Forum: Mods Help, Questions, or Requests
- Topic: creating exit points for custom buildings
- Replies: 7
- Views: 1236
- Fri Mar 04, 2022 1:18 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Help with creatiting rotational weapon nodes or fast spinning animations
- Replies: 1
- Views: 845
Help with creatiting rotational weapon nodes or fast spinning animations
Greetings, fellow soldiers! So i've had the opportunity to create a few models, thanks to TommyCD1 's 3dsmax tutorial here on the forums. I even somehow self-taught myself how to create very simple animations for the models, but unfortunately i have some problems. 8() 8() 1.) I cannot find out how t...
- Mon Feb 28, 2022 9:44 am
- Forum: Mods Help, Questions, or Requests
- Topic: creating exit points for custom buildings
- Replies: 7
- Views: 1236
Re: creating exit points for custom buildings
Oh alright, thank you very much!
- Sun Feb 27, 2022 12:01 pm
- Forum: Mods Help, Questions, or Requests
- Topic: creating exit points for custom buildings
- Replies: 7
- Views: 1236
Re: creating exit points for custom buildings
Right, but i'm assuming exit points (for buildings) will not be visible, since the meshviewer and the game engine renders them invisible
edit: tried to look at the amrts god files in the meshviewer but the only thing that appears is a rotating pandemic logo
edit: tried to look at the amrts god files in the meshviewer but the only thing that appears is a rotating pandemic logo
- Sun Feb 27, 2022 1:14 am
- Forum: Mods Help, Questions, or Requests
- Topic: creating exit points for custom buildings
- Replies: 7
- Views: 1236
Re: creating exit points for custom buildings
Yeah i guess i can try to study the meshes from DR2. Are there any availible .xsi or other format models from DR2 that could be imported into 3dsmax?
- Sat Feb 26, 2022 9:43 am
- Forum: Mods Help, Questions, or Requests
- Topic: creating exit points for custom buildings
- Replies: 7
- Views: 1236
creating exit points for custom buildings
Greetings, friends! So, i managed to learn how to create custom unit models, and i wanted to also create a structure that would serve as a unit constructor. However, structures like this require "Exit Points" and i don't quite know how to create them. They are not mentioned in TommyCD1 's ...
- Sun Nov 14, 2021 1:15 am
- Forum: Army Men RTS Tutorials
- Topic: Creating new models: How to export .XSI meshes for meshviewer
- Replies: 10
- Views: 5101
Re: Creating new models: How to export .XSI meshes for meshviewer
Thanks for making this, my man! Hugely appreciated-
- Sun Nov 14, 2021 1:11 am
- Forum: Mods Help, Questions, or Requests
- Topic: The complexity of creating new models for the game (please help)
- Replies: 3
- Views: 1465
Re: The complexity of creating new models for the game (please help)
Thank you, i will take a look at it as soon as i can. Sorry for not answering sooner, i had multiple problems with my pc. Thank you again
- Wed Oct 27, 2021 4:32 pm
- Forum: Mods Help, Questions, or Requests
- Topic: The complexity of creating new models for the game (please help)
- Replies: 3
- Views: 1465
The complexity of creating new models for the game (please help)
Okay, so i have been immersed into the magic of modding this game for about half a year by now, and the wonderful people in a discord server dedicated to amrts have taught me alot about map creating, terrain textures, making custom units, changing their stats, but also their voicelines, attack sound...