Search found 1144 matches
- Sun Jan 07, 2024 2:05 pm
- Forum: Army Men RTS [Download Full Game]
- Topic: Army Men RTS SETUP V2.0.3 + AMU + Extras
- Replies: 32
- Views: 215779
Re: Army Men RTS SETUP V2.0.3 + AMU + Extras
Downloading the map and mod itself does not produce any errors on my end. The map runs as is with the default computer players. Perhaps something has gone wrong when installing the game on your end? Can you post a screenshot of the error you are receiving? Or can you post your amrts.log file, which ...
- Sat Jan 06, 2024 12:02 pm
- Forum: Army Men RTS [Download Full Game]
- Topic: Army Men RTS SETUP V2.0.3 + AMU + Extras
- Replies: 32
- Views: 215779
Re: Army Men RTS SETUP V2.0.3 + AMU + Extras
IIRC, Vikki's Twisted Doubles contains modified units in such a way that it is incompatible with most if not all computer players.
- Wed Dec 27, 2023 12:00 pm
- Forum: New Single Player Maps
- Topic: Ants Ants Ants!
- Replies: 0
- Views: 13048
Ants Ants Ants!
An average difficulty single player map. While it started as a survival type "play as long as possible" goal, I decided on changing it to a standard style mission. Download link Extract to your Army Men RTS root directory. Custom Campaigns \ Missions Add-on Support is recommended. In this ...
- Sun Dec 17, 2023 4:20 pm
- Forum: Army Men RTS Talk
- Topic: Noob here, Single player maps?
- Replies: 2
- Views: 3567
Re: Noob here, Single player maps?
For single player maps specifically, here on the forums there's a few options made by other people. There is The Begin which is a very old map created at least 12 or so years ago. It can be found on the forum. https://clanexf.com/forums/viewtopic.php?t=1089 Then of course there is all of {RaheeXF} '...
- Thu Nov 30, 2023 12:49 pm
- Forum: Completed Mods
- Topic: [OBSOLETE] Special Operations + Intelligence Files
- Replies: 47
- Views: 258805
Re: [OBSOLETE] Special Operations + Intelligence Files
To be perfectly honest, I'm not 100% sure what the envmap texture actually does. However, Flooded Follies has one, and Sandy Breach also had one that I forgot to include either way, so I readded it. As for fixing a single cell's texture, in the studio, you can shrink your brush size down to a single...
- Tue Nov 28, 2023 10:35 am
- Forum: Completed Mods
- Topic: How to Unlock Secret Background Image without Finishing Special Operations
- Replies: 9
- Views: 32780
Re: How to Unlock Secret Background Image without Finishing Special Operations
Inside the runcode, include this line to set the number of total keys. Make sure it is near the top and not within an If() or Switch() block so it is executed immediately and without condition. // Set the total number of keys needed to unlock the whole game Cmd("user.vars.shell.totalkeys 108&qu...
- Tue Nov 28, 2023 5:40 am
- Forum: Completed Mods
- Topic: How to Unlock Secret Background Image without Finishing Special Operations
- Replies: 9
- Views: 32780
Re: How to Unlock Secret Background Image without Finishing Special Operations
If the player would have gotten all the keys (by completing all 3 tutorials missions and earning Gold Medals on all 15 Campaign, Great Battles, and Special operations missions), then the Secret Background if_background1_complete.tga shall be displayed; Or else the Default Background if_background1....
- Fri Nov 24, 2023 5:01 pm
- Forum: Mods Help, Questions, or Requests
- Topic: How to properly display messages about unlocking Special Operations missions
- Replies: 2
- Views: 3545
Re: How to properly display messages about unlocking Special Operations missions
I am not 100% certain, since I simply ported Special Operations over and had functionality natively, but I believe unlocking conditions define whether the unlocked "thing" is an intel file, great battle, or special op. If you're using the group.cfg file, then the unlocking condition looks ...
- Fri Nov 24, 2023 5:01 pm
- Forum: New Single Player Maps
- Topic: Play as Tan in Single Player
- Replies: 13
- Views: 17608
Re: Play as Tan in Single Player
It's possible of course, but any color changed has to be explicitly coded into the mission files themselves. Even if you only edited the game.cfg file for changing team colors, there are still other aspects of some textures, such as Blintz or Vikki, which are baked into the texture files themselves ...
- Tue Nov 07, 2023 9:00 pm
- Forum: Completed Mods
- Topic: Improved / Modified Studio Interface
- Replies: 3
- Views: 9307
Re: Improved / Modified Studio Interface
Only during studio editing mode does F10 work in isolation. Otherwise during game play or in the shell main menu, you'll have to use the entire button combination. This is because rebinding F10 in these contexts would conflict with existing vanilla binds, specifically the Save/Load ones.