Search found 200 matches
- Tue Feb 27, 2024 12:27 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Displaying Resources
- Replies: 2
- Views: 469
Re: Displaying Resources
This can be done by opening the file if_game_resourcewindow.cfg , located within client\p\ingame.x and changing line 23 DefineControlType("Client::Resource::Base", "Client::Resource") { Size(202, 26); // default value 202 pixels wide Style("Transparent", "Inert&qu...
- Tue Feb 27, 2024 8:37 am
- Forum: Mods Help, Questions, or Requests
- Topic: Displaying Resources
- Replies: 2
- Views: 469
Displaying Resources
Afaik, up to the last eight digits of the numbers of player-possessed Plastic & Electricity are visible. When players start with 50,000,000 Plastic & 20,000,000 Electricity : https://i.imgur.com/mN03pBJ.png When players start with 99,999,999 Plastic & 99,999,999 Electricity : https://i.i...
- Thu Feb 15, 2024 7:30 pm
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 11710
Updated Verison of Story Campaign Mission: S15 - "Heart of Plastic"
Download Link: S15.7z As always, extract the contents of S15.7z into the folder S15 < story < missions Some features: All Tan's attack trails have been re-routed; The whole map is mined , https://i.imgur.com/ipCALZE.png https://i.imgur.com/ueD0JTh.png https://i.imgur.com/fdGIsGl.png so bring Hoover ...
- Thu Feb 15, 2024 7:03 pm
- Forum: New Single Player Maps
- Topic: Modded Campaign Mission S15 "Heart of Plastic - Heroic Hardcore" for AMRTS vanilla
- Replies: 2
- Views: 500
Modded Campaign Mission S15 "Heart of Plastic - Heroic Hardcore" for AMRTS vanilla
This map is a stand-alone download and works in AMRTS Vanilla . https://i.imgur.com/6QMobzb.png This map is .7z and has to be unzipped into a folder (named S15 - Heroic Hardcore ) and not an .x file because for unknown reasons my drPackez app refuses ( X-( ; :-w ) to pack the S15 folder into a .zwp ...
- Wed Feb 14, 2024 9:59 am
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 11710
Updated Verison of Story Campaign Mission: S08 - "From Here to the Sofa"
Download Link: S08.7z As always, extract the contents of the file S08.7z into folder S08 < so < missions in your AMRTS Heroic 1.1 directory. Some Features: Re-instated the patrolling Chopper from AMRTS vanilla version: https://i.imgur.com/jCjHPHI.png Yet created a separate trail ("air_patrol&qu...
- Wed Feb 14, 2024 9:46 am
- Forum: Other Stuff // Random Stuff // Funny Stuff // Spam Stuff // Stuff Stuff
- Topic: Goodbye!
- Replies: 2
- Views: 701
Re: Goodbye!
Don't know.
I just hope that {RaheeXF} is still and would still be alright.
I just hope that {RaheeXF} is still and would still be alright.
- Mon Feb 12, 2024 8:42 am
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 11710
Further Updated Version of Special Operations' mission "Sandy Breach"
Download link: beach.7z Extract the contents of the file beach.7z into beach < so < missions of your AMRTS Heroic 1.1 directory. Features: Player will now receive two Halftracks, two Tanks, and... three Choppers as reinforcements (still no Medic Jeep, sorry!) https://i.imgur.com/PsV1Bxk.png Location...
- Sun Feb 11, 2024 12:20 pm
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 11710
Re: REVIEW: Heroic Mod v1.1 - Mission 11 "One Man Army"
Easily the hardest campaign mission, and that's only because you can't cheese the entire thing with Heroes. This map also naturally has a shit ton of ants scattered around and in assault waves, so you'll really start to feel the effects of the super steroids they've been given when it comes to buff...
- Sun Feb 11, 2024 11:59 am
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 11710
Re: Heroic 1.1 Mod
Problem: The Hero units are overpowered. This one is the easiest to solve. I would just remove the hero armor type entirely, as that's what allows them to be tanked by medics. If they were taking full damage, then the strategy of healing them wouldn't work anymore. If you want them to be tanky, tha...
- Sat Feb 10, 2024 11:51 pm
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 11710
Re: Mortar Men's & Shrap's Lack of Autotargeting
Mortar Men Mortar Men cannot target buildings on their own, they have to be told. Why? What's the point of this? To prevent them from autotargeting whatever building which is nearest to them yet is also one I do not want them to damage lest they would accidentally draw unnecessary aggro from nearby...