Search found 81 matches
- Sun Oct 26, 2014 2:36 am
- Forum: Screen Shots
- Topic: GIANT JDA_GUARDIAN
- Replies: 3
- Views: 1464
GIANT JDA_GUARDIAN
So I saved the jda_guardian's firing animation XSI that comes with the meshviewer as a .god, then I made a quick adjustment to my old 8Train mod, and much to my surprise the game didn't crash with the blasted "chunks are dead baby" error! However... ...As I went to build a few of them from...
- Fri Oct 24, 2014 2:17 am
- Forum: Upcoming Mod Projects (Mods in progress...)
- Topic: Major breakthrough in finding the intelligence files.
- Replies: 9
- Views: 3888
Re: Major breakthrough in finding the intelligence files.
Would it be possible to add the Special Operations maps without replacing anything?
- Fri Oct 24, 2014 2:05 am
- Forum: Topics with broken map links :(
- Topic: -(A-E)-Maps
- Replies: 6
- Views: 2739
Re: -(A-E)-Maps
I've brought this up before when somebody else pulled the same thing on here, "-(A-E)-8Train" is stolen from me. For God's sake, credit me for making it if you want to reupload. http://www.moddb.com/games/army-men-rts/downloads/8train-mod I uploaded this to ModDB back in 2011, you can even...
- Thu Oct 23, 2014 7:26 pm
- Forum: Army Men RTS Talk
- Topic: I'm looking for an old map...
- Replies: 5
- Views: 2670
I'm looking for an old map...
I recall there being a rush type map where you started with the run-of-the-mill bulldozer, a construction rig from DR2 that could build DR2 buildings which produced DR2 vehicles, and a bug that builds barracks that produced the heroes from the Bravo Company. Could anybody let me know what this is? e...
- Thu Oct 23, 2014 7:22 pm
- Forum: Army Men RTS Talk
- Topic: ECHO
- Replies: 1
- Views: 2348
Re: ECHO
Sup
- Tue Oct 21, 2014 5:45 pm
- Forum: Game Problems? Ask for help. (Not for modded files)
- Topic: "Chunks are dead baby" when attempting to add jda_guardian?
- Replies: 17
- Views: 2962
Re: "Chunks are dead baby" when attempting to add jda_guardi
No, I still haven't been able to get it to work. It's probably a lost cause at this point.TommyCD1 wrote:Okay, so I barely understand what's going on here, but I was wondering that if you were able to get the guardian to work, I was hoping you could help me get the spr_scaver.god file to work too. Please help.
- Tue Oct 21, 2014 12:12 pm
- Forum: Upcoming Mod Projects (Mods in progress...)
- Topic: AI mod suggestions.
- Replies: 125
- Views: 20780
Re: New personalities for the AI.
Do you take suggestions? How about a "Mad Bomber" AI that only builds explosive units? Grenadiers, Tanks, Bazooka Guys, etc.
- Sun Oct 19, 2014 1:19 pm
- Forum: Topics with broken map links :(
- Topic: New map: 8 Molecule
- Replies: 2
- Views: 1669
Re: New map: 8 Molecule
This plays really well, I like it! For some odd reason the bots seemed to team up on my friend and I, but it didn't really affect anything since they started fighting over who gets to kill us.
- Sun Oct 19, 2014 10:48 am
- Forum: Mods Help, Questions, or Requests
- Topic: Custom multiplayer colors?
- Replies: 7
- Views: 3598
Re: Custom multiplayer colors?
Oh I must have that mistaken for something else then, sorry.
- Sun Oct 19, 2014 12:38 am
- Forum: Mods Help, Questions, or Requests
- Topic: Custom multiplayer colors?
- Replies: 7
- Views: 3598
Re: Custom multiplayer colors?
Damn, oh well.
I always found it a little weird how DR2 lets you use the RGB scale to pick your multiplayer color but AMRTS doesn't.
I always found it a little weird how DR2 lets you use the RGB scale to pick your multiplayer color but AMRTS doesn't.