Search found 33 matches

by Arisen
Thu Jun 08, 2017 3:25 pm
Forum: Mods Help, Questions, or Requests
Topic: Convert to XSI file without 3dsmax?
Replies: 6
Views: 1540
American Samoa

Convert to XSI file without 3dsmax?

I have been looking into adding models into the game but ran into a problem...:GAME: :GAME: :GAME: apparently you need 3dsmax to convert your meshes to xsi format? I dont have 3dsmax and have been looking for plugins for various softwares and have found none, am I forgetting something here? :NOOB2: ...
by Arisen
Fri Mar 31, 2017 11:06 am
Forum: Army Men RTS Talk
Topic: The Army Men RTS Is Back
Replies: 10
Views: 5345
American Samoa

Re: The Army Men RTS Is Back

=D> I know I would!
by Arisen
Mon Mar 13, 2017 9:28 am
Forum: Mods Help, Questions, or Requests
Topic: Creating new Armor classes
Replies: 14
Views: 3062
American Samoa

Re: Creating new Armor classes

The upgrading system in designed merely to allow more units to be bulit from buildings. The only possible benefits from upgrading a unit would be an increase in seeing range (while not increasing weapon range). And again, if a unit is enabled to upgrade, then it suffers from targeting issues and cr...
by Arisen
Mon Mar 13, 2017 8:58 am
Forum: Mods Help, Questions, or Requests
Topic: Creating new Armor classes
Replies: 14
Views: 3062
American Samoa

Re: Creating new Armor classes

ok so if i were to use the upgrade system to create a new upgraded version of sarge, how would I do it?
by Arisen
Sun Mar 12, 2017 10:20 pm
Forum: Mods Help, Questions, or Requests
Topic: Giving units the ability to call in Airstrikes/Paratroopers/Magnyfying glass
Replies: 3
Views: 1382
American Samoa

Re: Giving units the ability to call in Airstrikes/Paratroopers/Magnyfying glass

Yes, while this idea is fun to play with, it's very dangerous in practice. The reason that the radio operator, or any unit that builds, does not attack is because the game's idle process for Tasks::UnitConstructor does to take weapons into account. Which sound fine, but Sarge will only attack if to...
by Arisen
Sun Mar 12, 2017 10:12 pm
Forum: Mods Help, Questions, or Requests
Topic: Creating new Armor classes
Replies: 14
Views: 3062
American Samoa

Re: Creating new Armor classes

:blah: #include "fx_bonus_weapondamage.cfg" CreateObjectType("bonus.weapondamage", "Bonus") { GameObj() { Properties() { Add("Filter::Bonus"); } } MapObj() { GodFile("prop_bonus_weapon.god"); GenericFX() { Add("MapObj::Smoke", "bonus....
by Arisen
Sun Mar 12, 2017 8:16 pm
Forum: Mods Help, Questions, or Requests
Topic: Creating new Armor classes
Replies: 14
Views: 3062
American Samoa

Re: Creating new Armor classes

unfortunately thus far I get the "expected } but found end of file" error when trying to do this. :W That just means the block of code is missing a curly bracket } It's missing at the end btw. CreateWeaponType opens but it does not close. Thanks for the heads up! I did manage to make some...
by Arisen
Sun Mar 12, 2017 11:30 am
Forum: Mods Help, Questions, or Requests
Topic: Creating new Armor classes
Replies: 14
Views: 3062
American Samoa

Re: Creating new Armor classes

:C neat! I've tried to find a workaround to restoring the ammo but have come up short so far. I had the idea that I could use the weapon bonuses to give sarge a new gun instead of giving him more bullets. So like you would walk over the pickup and it would execute the "createweapontype" co...
by Arisen
Sat Mar 11, 2017 10:28 pm
Forum: Mods Help, Questions, or Requests
Topic: Giving units the ability to call in Airstrikes/Paratroopers/Magnyfying glass
Replies: 3
Views: 1382
American Samoa

Giving units the ability to call in Airstrikes/Paratroopers/Magnyfying glass

I had too much fun with this one. Again, another idea I got from Company of heroes, I was trying to give infantry the ability to build barricades, but just as i test I used the bombing run first. So, to do this you have to go into the config file of the bombing run obj.army.bombingrun go to the entr...
by Arisen
Sat Feb 25, 2017 3:38 pm
Forum: Mods Help, Questions, or Requests
Topic: Creating new Armor classes
Replies: 14
Views: 3062
American Samoa

Re: Creating new Armor classes

TommyCD1 wrote: Sat Feb 25, 2017 11:37 am Armour was removed, Yes.
ok then, well glad to know for sure.