Search found 1146 matches
- Sun Jan 21, 2024 9:59 pm
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 12121
Re: Heroic 1.1 Mod
Of course, english.dat can be edited very carefully with something like a HEX editor. I always have recommended against this however, since it can be dynamically changed say by multiple authors who want their own language keys. And also it of course only supports English. But seeing as this is a sor...
- Sun Jan 21, 2024 9:56 pm
- Forum: Completed Mods
- Topic: More Multiplayer Computer Personalities
- Replies: 29
- Views: 22481
UPDATE 01/22/2024 - Maxrush AI's
Hello. On stream last week , I spent a little bit of time writing a very simple Maxrush AI that would spam grunts as hard as it could. Over the weekend, I refined it a little bit more and improved its code as well as expanded it to include several different versions which each use a different specif...
- Fri Jan 19, 2024 10:43 pm
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 12121
Re: Heroic 1.1 Mod
Well, actually :-B the convoy model was created by Traffic_Accident for use with an old version of one of j3rry's unit expansion mods I believe. But I was allowed to borrow it from both parties as a sufficient placeholder for the convoy model until the actual Pandemic made mesh can be ripped from a ...
- Fri Jan 19, 2024 1:56 pm
- Forum: New Single Player Maps
- Topic: Heroic 1.1 Mod
- Replies: 63
- Views: 12121
Re: Heroic 1.1 Mod
Don't worry about it. There are 31 missions to test with this mod after all, and an entire interface. I plan on playing next week while I work on a studio guide, but I'll be sure to be thorough as I try out everything. Bugs and sometimes straight up mistakes happen all the time, it's why there are t...
- Thu Jan 18, 2024 10:11 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Secret Background's different versions
- Replies: 2
- Views: 436
Re: Secret Background's different versions
The version seen was created by me, I created it for use in my own Special Ops / Intel files mod, and later for my Custom Missions \ Campaigns add-on. The both the PS2 version and GameCube versions of this background are very desaturated and lack the game logo, so I extracted the GameCube version, w...
- Thu Jan 18, 2024 8:54 am
- Forum: New Single Player Maps
- Topic: New map: Pest Control
- Replies: 2
- Views: 1560
Re: New map: Pest Control
If you are losing multiple roads at a time, you will need to recapture all of them before time runs out. If you lose multiple roads, the timer will begin at two minutes, and will not reset when recapturing one road at a time. If you are experiencing something strange, like you are running out of tim...
- Wed Jan 17, 2024 4:08 am
- Forum: Mods Help, Questions, or Requests
- Topic: Important Questions
- Replies: 13
- Views: 1893
Re: Important Questions
You cannot. It is autogenerated to use the following text #missions + "Name of mission folder" + "Name of mission filename" + description + "goal-0" or "goal-1" The only way to change this is to modify the debriefing interface itself, which requires a mod to b...
- Tue Jan 16, 2024 3:39 am
- Forum: New Single Player Maps
- Topic: New map: Pest Control
- Replies: 2
- Views: 1560
New map: Pest Control
This was the second map that started development on stream, which is why it is being released in such quick succession. Download link Extract to your Army Men RTS root directory. Custom Campaigns \ Missions Add-on Support is recommended. This is a more standard mission. You start with a nice selecti...
- Sat Jan 13, 2024 8:02 pm
- Forum: Completed Mods
- Topic: Custom Campaigns \ Missions Add-on Support
- Replies: 7
- Views: 11620
Re: Custom Campaigns \ Missions Add-on Support
This is intentional. The Intelligence Files are ported over directly from the PS2 version, and in both the PS2 version and the GameCube versions of the game, the mine does not have an intelligence file. I didn't add or remove any intel files, only added sounds to files which previously only had a fe...
- Thu Jan 11, 2024 7:15 pm
- Forum: Custom 3D Objects, Textures (Skins), & Sounds
- Topic: Custom Sabertank (hover tank) Unit
- Replies: 7
- Views: 18038
Re: Custom Sabertank (hover tank) Unit
It is not as simple as copying the files from the install directory, as it also needs things such a registry keys or third party services to run. It is (or was) also a paid program, so it wouldn't want to run anyway without registering it, which most likely requires it to be actually installed as we...