Search found 33 matches
- Mon Aug 13, 2018 6:45 pm
- Forum: Mods Help, Questions, or Requests
- Topic: force color of specific unit in faction?
- Replies: 2
- Views: 1317
Re: force color of specific unit in faction?
Flesh color can only be globally determined by an entire team, unless you made the unit's texture white colored and put the color manually into the texture file itself, but that comes with the drawback of the unit never being team colored. Take Vikki for an example of what you can and can't do with...
- Mon Aug 13, 2018 4:02 pm
- Forum: Mods Help, Questions, or Requests
- Topic: force color of specific unit in faction?
- Replies: 2
- Views: 1317
force color of specific unit in faction?
probably a noob question... but while I was trying to mod the texture of a unit to make a "blue spy" unit. I remembered that editing the texture file wont change much for a regular unit due to the way the game handles the team color options.... I.E; If I change a grunts texture map to a bl...
- Mon Aug 13, 2018 12:01 pm
- Forum: Screen Shots
- Topic: Trying out Texture modding...
- Replies: 2
- Views: 1805
Trying out Texture modding...
made a couple of things while experimenting with the Uv-layouts. thinking I might try to remake the roach into a beetle, but we'll see.... mmm Zombie Thick; https://images2.imgbox.com/96/ba/ObhF9v9b_o.png https://images2.imgbox.com/0a/ae/bbD24vUX_o.png https://images2.imgbox.com/fb/41/ImngtT1X_o.png...
- Fri Aug 10, 2018 10:53 pm
- Forum: Other Stuff // Random Stuff // Funny Stuff // Spam Stuff // Stuff Stuff
- Topic: Tina Tommorrow from Army men, TIS
- Replies: 4
- Views: 2039
Re: Tina Tommorrow from Army men, TIS
I'd say looks good, her proportions look weird, but I guess that's just how the base was designed... A few tips I'd let you know is that first we haven't figured out model animations yet, so I wouldn't be looking to get it ingame or anything. Second is just a protip, but when you import meshes into...
- Fri Aug 10, 2018 8:35 pm
- Forum: Other Stuff // Random Stuff // Funny Stuff // Spam Stuff // Stuff Stuff
- Topic: Tina Tommorrow from Army men, TIS
- Replies: 4
- Views: 2039
Tina Tommorrow from Army men, TIS
hey all. Been a bit busy as of late looking for employment and studying 3D modelling courses exstensivley. but while I've been at It i've been working on a little side project I had going for some time. I've always been fascinated by old low-poly art as well as the old high-poly stuff from the Old 3...
- Fri Oct 27, 2017 5:52 am
- Forum: Mods Help, Questions, or Requests
- Topic: New Models
- Replies: 1
- Views: 1865
New Models
https://s1.postimg.org/6vy1s2fyjz/ninja.png Very high Polygon version of a model I have made and wish to try importing into the game, will be making the low poly version once I figure out the proper workflow to get it into the game. I'm currently using Blender, so what would be the workflow to get ...
- Sun Jul 23, 2017 6:04 pm
- Forum: Mods Help, Questions, or Requests
- Topic: My First ARMTS Mod: Heroic
- Replies: 29
- Views: 8659
Re: My First ARMTS Mod: Heroic
Greetings, any who still play AMRTS after one decade. I am not the best AMRTS player, nor the best modder. Still, I put a lot of time & efforts into making this Heroic mod . This is the Multiplayer Map , which is based on Doubles, will not cause online dys-syncing as long as all involved player...
- Fri Jun 09, 2017 5:47 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Convert to XSI file without 3dsmax?
- Replies: 6
- Views: 1539
Re: Convert to XSI file without 3dsmax?
I think I just convert it in the dr2 converter right? If it messes up I'll post my file for you guys to bugtest. UPDATE: made some headway, downloaded a program called softimage mod tool, but when I load in my obj it is invisible... Also have found out that The Wings 3d modelling software can export...
- Fri Jun 09, 2017 4:32 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Convert to XSI file without 3dsmax?
- Replies: 6
- Views: 1539
Re: Convert to XSI file without 3dsmax?
link 3ds max 8 http://tinyurl.com/czyajhq
here is the link, Found it in a post by a user talking about how to get models in the game
ok, so since im making it in blender I suppose I will have to export to obj from blender, save as a xsi and then convert to a .god file.
here is the link, Found it in a post by a user talking about how to get models in the game
ok, so since im making it in blender I suppose I will have to export to obj from blender, save as a xsi and then convert to a .god file.
- Thu Jun 08, 2017 9:47 pm
- Forum: Mods Help, Questions, or Requests
- Topic: Convert to XSI file without 3dsmax?
- Replies: 6
- Views: 1539
Re: Convert to XSI file without 3dsmax?
alright thanks, I did manage to find a 3ds max 8 link that a user here had on his signature but I downloaded it and there was no way to run it