need help getting game to work

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Steelgeneralcj
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Re: need help getting game to work

Post by Steelgeneralcj »

wait wtf it ran fine the first time showed the intro and then froze and when I rfe ran it again in compatibility it gave this http://gyazo.com/16e065667539d18262c06af260836c7a



=|maininit :1402 |06:21:37|Army Men RTS b1202 [RELEASE] Wed Mar 06 10:20:14 2002
=|maininit :1405 |06:21:37|CPU: AMD FX(tm)-6100 Six-Core Processor /3315MHz L1:80K L2:2048K T:0 F:15 M:1 S:2 (MMX,TSC,FPU)
=|maininit :1408 |06:21:37|Mem: 1024.00/2048.00
=|maininit :1411 |06:21:37|Executed by STEELGENERALCJ-\collbackup on Windows NT v5.1 Service Pack 2 Build 2600
=|maininit :1414 |06:21:37|Compiled by TIN-TIN\penelope on Windows NT v5.0 Service Pack 2 Build 2195
=|maininit :1415 |06:21:37|Compiler flags:
=|maininit :1419 |06:21:37|Language: 0x09 0x01
=|setup :86 |06:21:37|Startup directory : C:\Program Files (x86)\3d0\Army Men RTS
=|vid_enumdx :534 |06:21:37|
=|vid_enumdx :535 |06:21:37|[VID CAPS]
=|vid_enumdx :326 |06:21:37|Device: "Primary Display Driver"
=|vid_enumdx :471 |06:21:37|[VID DIRECT DRAW DRIVER]
=|vid_enumdx :106 |06:21:37|dd : AMD Radeon R9 200 Series : 4098.26640.3799062347.0
=|vid_enumdx :107 |06:21:37|dd : aticfx32.dll : 0.00.00.0000
=|vid_enumdx :111 |06:21:37|dd : $ alpha only surface support
=|vid_enumdx :119 |06:21:37|dd : $ supports asynchronous blts
=|vid_enumdx :166 |06:21:37|dd : ! hardware not certified
=|vid_enumdx :1160 |06:21:37|d3d : * Direct3D HAL
=|vid_enumdx :1160 |06:21:37|d3d : Direct3D T&L HAL
=|vid_enumdx :982 |06:21:37|d3d : $ non power-of-2 textures
=|vid_enumdx :990 |06:21:37|d3d : $ cubic environment mapping support
=|vid_enumdx :994 |06:21:37|d3d : $ bump mapping support
=|vid_enumdx :1007 |06:21:37|d3d : $ anisotropic filtering
=|vid_enumdx :1040 |06:21:37|d3d : * max texture size 4096x4096
=|vid_enumdx :1048 |06:21:37|d3d : * clipGuard: -32768.0,-32768.0,32768.0,32768.0
=|vid_enumdx :1056 |06:21:37|d3d : * single-pass multitexturing: 8 stages
=|vid_enumdx :838 |06:21:37|mode: * 640 x 480, 16-Bit mem req 1843200
=|vid_enumdx :838 |06:21:37|mode: * 640 x 480, 32-Bit mem req 3072000
=|vid_enumdx :838 |06:21:37|mode: * 720 x 480, 16-Bit mem req 2073600
=|vid_enumdx :838 |06:21:37|mode: * 720 x 480, 32-Bit mem req 3456000
=|vid_enumdx :838 |06:21:37|mode: * 720 x 576, 16-Bit mem req 2488320
=|vid_enumdx :838 |06:21:37|mode: * 720 x 576, 32-Bit mem req 4147200
=|vid_enumdx :838 |06:21:37|mode: * 800 x 600, 16-Bit mem req 2880000
=|vid_enumdx :838 |06:21:37|mode: * 800 x 600, 32-Bit mem req 4800000
=|vid_enumdx :838 |06:21:37|mode: * 1024 x 768, 16-Bit mem req 4718592
=|vid_enumdx :838 |06:21:37|mode: * 1024 x 768, 32-Bit mem req 7864320
=|vid_enumdx :838 |06:21:37|mode: * 1152 x 648, 16-Bit mem req 4478976
=|vid_enumdx :838 |06:21:37|mode: * 1152 x 648, 32-Bit mem req 7464960
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 720, 16-Bit mem req 5529600
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 720, 32-Bit mem req 9216000
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 768, 16-Bit mem req 5898240
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 768, 32-Bit mem req 9830400
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 800, 16-Bit mem req 6144000
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 800, 32-Bit mem req 10240000
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 960, 16-Bit mem req 7372800
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 960, 32-Bit mem req 12288000
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 1024, 16-Bit mem req 7864320
=|vid_enumdx :838 |06:21:37|mode: * 1280 x 1024, 32-Bit mem req 13107200
=|vid_enumdx :844 |06:21:37|mode: * Win640x480 32 mem req 4300800
=|vid_enumdx :267 |06:21:37|zbuf: * 16 bit
=|vid_enumdx :267 |06:21:37|zbuf: * 16 bit
=|vid_enumdx :267 |06:21:37|zbuf: * 32 bit
=|vid_enumdx :262 |06:21:37|zbuf: * 24 bit with 8 bit stencil buffer
=|vid_enumdx :267 |06:21:37|zbuf: * 24 bit
=|vid_enumdx :241 |06:21:38|pix : * 555
=|vid_enumdx :241 |06:21:38|pix : * 5551
=|vid_enumdx :241 |06:21:38|pix : * 4444
=|vid_enumdx :241 |06:21:38|pix : * 565
=|vid_enumdx :241 |06:21:38|pix : * 888
=|vid_enumdx :241 |06:21:38|pix : * 8888
=|vid_enumdx :207 |06:21:38|pix : BumpMap16
=|vid_enumdx :207 |06:21:38|pix : BumpMap32
=|vid_enumdx :202 |06:21:38|pix : Compressed1
=|vid_enumdx :202 |06:21:38|pix : Compressed2
=|vid_enumdx :202 |06:21:38|pix : Compressed3
=|vid_enumdx :202 |06:21:38|pix : Compressed4
=|vid_enumdx :202 |06:21:38|pix : Compressed5
=|vid_enumdx :241 |06:21:38|pix : alpha
=|vid_enumdx :310 |06:21:38|CheckD3D complete
=|vid_enumdx :314 |06:21:38|device released
=|vid_enumdx :483 |06:21:38|Releasing front
=|vid_enumdx :487 |06:21:38|Releasing d3d
=|vid_enumdx :491 |06:21:38|Reporting free vidmem
=|vid :1838 |06:21:38|mem : 4076 mb free 4074.01 mb
=|vid :1863 |06:21:38|tex : 4076 mb free 4074.01 mb
=|vid_enumdx :494 |06:21:38|
=|vid_enumdx :326 |06:21:38|Device: "AMD Radeon R9 200 Series"
=|vid_enumdx :331 |06:21:38| - multimon monitor (65537)
=|vid :750 |06:21:38|[VID INITD3D: 0]
=|vid :1064 |06:21:38|[VID INITSURFACES: 0]
=|vid :1284 |06:21:38|[VID INITSURFACES: 1]
=|vid :782 |06:21:38|[VID INITD3D: pre zbuf]
=|vid :893 |06:21:38|[VID INITD3D: post zbuf: 0, 0]
=|vid :908 |06:21:38|[VID INITD3D: post device]
=|vid :990 |06:21:38|[VID INITD3D: post pix]
=|vid :2016 |06:21:38|
=|vid :2017 |06:21:38|[VID CURRENT]
=|vid :2018 |06:21:38|AMD Radeon R9 200 Series : 4098.26640.3799062347.0
=|vid :2019 |06:21:38|640 x 480, 16-Bit : Direct3D HAL
=|vid :2022 |06:21:38|mode: using a flipable surface pair
=|vid :2029 |06:21:38|zbuf: 16 bit
=|vid :2030 |06:21:38|pix : 565
=|vid :2031 |06:21:38|pix : 4444
=|vid :2032 |06:21:38|pix : 5551
=|vid :1838 |06:21:38|mem : 4075 mb free 4073.36 mb
=|vid :1863 |06:21:38|tex : 4075 mb free 4073.36 mb
=|vid :2038 |06:21:38|perf: 0 triplebuf; 1 mipmap; 1 mipfilter; 1 antialias; 0 gamma
=|vid :2040 |06:21:38|
=|vid :1020 |06:21:38|[VID INITD3D: pre blends]
=|vid_detail :149 |06:21:38|Detail::Detect: CPU=3315 Sys=1024.0 Tex=4073.4
=|vid_detail :161 |06:21:38| - world detail = 2 (995+ MHz)
=|vid_detail :177 |06:21:38| - texture detail = 1 (64.0+ mb/11.0+ mb)
=|vid :1049 |06:21:38|[VID INITD3D: 1]
=|input :566 |06:21:38| - max ofs = 16
=|input :566 |06:21:38| - max ofs = 237
!|debug_win32 :776 |06:21:38|[ E X C E P T I O N ]
!|debug_win32 :961 |06:21:39|Type: ACCESS VIOLATION
!|debug_win32 :962 |06:21:39|Info: WRITING to 02DEC044h
!|debug_win32 :362 |06:21:39|CallStack:
!|debug_win32 :620 |06:21:39|64BA23BC unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:39|64BA2449 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:39|64BA2B25 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:39|64BA2E6F unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:39|64B9F2A5 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|64B94FF3 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|64B9B9B9 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|64B9B9FE unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|64B9D7BC unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|64B9BB79 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|64B9BC3C unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|004989C4 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|00401E94 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|7604338A kernel32 unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|77A59F72 ntdll unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |06:21:40|77A59F45 ntdll unknown [0000] unknown(0) [0000]
!|debug_win32 :385 |06:21:41|Registers:
!|debug_win32 :386 |06:21:41|EAX: 02DEC004h CS: 00000023h DS: 0000002Bh
!|debug_win32 :387 |06:21:41|EBX: 02DE99BCh EIP: 64BA23BCh ES: 0000002Bh
!|debug_win32 :388 |06:21:41|ECX: 02DE8958h SS: 0000002Bh FS: 00000053h
!|debug_win32 :389 |06:21:41|EDX: 00000300h EBP: 0018F6B8h GS: 0000002Bh
!|debug_win32 :390 |06:21:41|ESI: 05E0B3F8h ESP: 0018F680h
!|debug_win32 :391 |06:21:41|EDI: 00000000h
!|debug_win32 :400 |06:21:41| CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
!|debug_win32 :982 |06:21:41|Stack: 56
!|utils :1701 |06:21:41| 000000 05 40 00 80 00 00 00 00-F8 B3 E0 05 2F 00 00 00 .@.€....ø³à./...
!|utils :1701 |06:21:41| 000010 15 00 00 00 28 7B DE 02-00 00 00 00 00 04 00 00 ....({Þ.........
!|utils :1701 |06:21:41| 000020 C8 11 3D 04 08 00 00 00-00 03 00 00 11 00 00 00 È.=.............
!|utils :1701 |06:21:41| 000030 0B 00 00 00 2F 00 00 00- ..../...
=|debug_win32 :271 |06:21:41|entering AtExit::Execute
=|maininit :1364 |06:21:41|Entering Main::CriticalShutdown
=|sound :159 |06:21:41|Entering Sound::CriticalShutdown
=|sound :171 |06:21:41|Leaving Sound::CriticalShutdown
=|input :1540 |06:21:41|Entering Input::Done
=|input :1575 |06:21:42|Leaving Input::Done
=|maininit :1388 |06:21:42|Leaving Main::CriticalShutdown
=|debug_win32 :286 |06:21:42|leaving AtExit::Execute
=|debug_win32 :997 |06:21:42|Exception::Filter: post shutdown
=|debug_win32 :1014 |06:21:42|Exception::Filter: pre DialogBox
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TommyCD1
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Re: need help getting game to work

Post by TommyCD1 »

Well, alright then. Try to install it where it worked at, then do the crack, then apply all the patches and stuff I sent and see what happens.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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Steelgeneralcj
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Re: need help getting game to work

Post by Steelgeneralcj »

the patches are the same, the game runs once then crashes and doesnt work again
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TommyCD1
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Re: need help getting game to work

Post by TommyCD1 »

It seems like the game crashed when It tries to create settings for your video card.

First try to download this settings.cfg and then place it in the Army Men Directory where amrts.exe is.

https://www.mediafire.com/?o1a563t6ah7y77x

If that doesn't work then try to delete the settings.cfg and run the game without it. I think it's your video card that doesn't want to work with Army Men...
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Image
"Can we order a pizza?"
GameRanger ID: 913974
Steelgeneralcj
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Re: need help getting game to work

Post by Steelgeneralcj »

ok when I first install it it runs until after the intro, then doesnt work ever again, I delted the settign cfg after trying the one you gave me with the settings cfg it jsut blackscreen freezes, without it it gives me the pandemic studios error
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TommyCD1
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Re: need help getting game to work

Post by TommyCD1 »

Well I don't have any more solutions for you man. If you're desperate enough and you really wanna play the game, then the last thing I can suggest is a different video card. idk
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Image
"Can we order a pizza?"
GameRanger ID: 913974
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E]x[F-Sniper
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Re: need help getting game to work

Post by E]x[F-Sniper »

1. Uninstall the game completely.
2. Download a free registry cleaner from somewhere like download.com like CCleaner or something like that.
3. Clean the computers registry with the cleaner.
4. Download and install the game from here.
viewtopic.php?f=10&t=546
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Brizmore
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Re: need help getting game to work

Post by Brizmore »

I'm going to migrate my thread over to this one since I'm having virtually the same issue this other dude is having. So.. I'm going to pick up where this guy left off and try to use the CC cleaner that Sniper recommended. will update my results.
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Re: need help getting game to work

Post by Brizmore »

Well, I'll be damned. People actually do reply on this forum. wow.

Anyway, the main reason I went over to windows 10 was because I had other folks try it on their comps using Win 10 and they had success. I on the other hand have not been able to get this chit to work on win 7 or 10.

This is what my error looks like (before and after deleting settings.cfg:

Image

This is what 'view log' says

=|maininit :1402 |14:34:22|Army Men RTS b1202 [RELEASE] Wed Mar 06 10:20:14 2002
=|maininit :1405 |14:34:22|CPU: AMD FX(tm)-8350 Eight-Core Processor /3886MHz L1:80K L2:2048K T:0 F:15 M:2 S:0 (MMX,TSC,FPU)
=|maininit :1408 |14:34:22|Mem: 1024.00/2048.00
=|maininit :1411 |14:34:22|Executed by DANGELO-PC\D'Angelo on Windows NT v5.1 Service Pack 3 Build 2600
=|maininit :1414 |14:34:22|Compiled by TIN-TIN\penelope on Windows NT v5.0 Service Pack 2 Build 2195
=|maininit :1415 |14:34:22|Compiler flags:
=|maininit :1419 |14:34:22|Language: 0x09 0x01
=|setup :86 |14:34:22|Startup directory : C:\Program Files\3DO\Army Men RTS
=|vid_enumdx :534 |14:34:22|
=|vid_enumdx :535 |14:34:22|[VID CAPS]
=|vid_enumdx :326 |14:34:22|Device: "Primary Display Driver"
=|vid_enumdx :471 |14:34:22|[VID DIRECT DRAW DRIVER]
=|vid_enumdx :106 |14:34:22|dd : AMD Radeon R9 200 / HD 7900 Series : 4098.26520.184553474.0
=|vid_enumdx :107 |14:34:22|dd : aticfx32.dll : 0.00.00.0000
=|vid_enumdx :111 |14:34:22|dd : $ alpha only surface support
=|vid_enumdx :119 |14:34:22|dd : $ supports asynchronous blts
=|vid_enumdx :166 |14:34:22|dd : ! hardware not certified
=|vid_enumdx :1160 |14:34:22|d3d : * Direct3D HAL
=|vid_enumdx :1160 |14:34:22|d3d : Direct3D T&L HAL
=|vid_enumdx :982 |14:34:22|d3d : $ non power-of-2 textures
=|vid_enumdx :990 |14:34:22|d3d : $ cubic environment mapping support
=|vid_enumdx :994 |14:34:22|d3d : $ bump mapping support
=|vid_enumdx :1007 |14:34:22|d3d : $ anisotropic filtering
=|vid_enumdx :1040 |14:34:22|d3d : * max texture size 4096x4096
=|vid_enumdx :1048 |14:34:22|d3d : * clipGuard: -32768.0,-32768.0,32768.0,32768.0
=|vid_enumdx :1056 |14:34:22|d3d : * single-pass multitexturing: 8 stages
=|vid_enumdx :838 |14:34:22|mode: * 640 x 480, 32-Bit mem req 3072000
=|vid_enumdx :838 |14:34:22|mode: * 720 x 480, 32-Bit mem req 3456000
=|vid_enumdx :838 |14:34:22|mode: * 720 x 576, 32-Bit mem req 4147200
=|vid_enumdx :838 |14:34:22|mode: * 800 x 600, 32-Bit mem req 4800000
=|vid_enumdx :838 |14:34:22|mode: * 1024 x 768, 32-Bit mem req 7864320
=|vid_enumdx :838 |14:34:22|mode: * 640 x 480, 16-Bit mem req 1843200
=|vid_enumdx :838 |14:34:22|mode: * 720 x 480, 16-Bit mem req 2073600
=|vid_enumdx :838 |14:34:22|mode: * 720 x 576, 16-Bit mem req 2488320
=|vid_enumdx :838 |14:34:22|mode: * 800 x 600, 16-Bit mem req 2880000
=|vid_enumdx :838 |14:34:22|mode: * 1024 x 768, 16-Bit mem req 4718592
=|vid_enumdx :844 |14:34:22|mode: * Win640x480 32 mem req 6217728
=|vid_enumdx :267 |14:34:22|zbuf: * 16 bit
=|vid_enumdx :267 |14:34:22|zbuf: * 16 bit
=|vid_enumdx :267 |14:34:22|zbuf: * 32 bit
=|vid_enumdx :262 |14:34:22|zbuf: * 24 bit with 8 bit stencil buffer
=|vid_enumdx :267 |14:34:22|zbuf: * 24 bit
=|vid_enumdx :483 |14:34:22|Releasing front
=|vid_enumdx :487 |14:34:22|Releasing d3d
=|vid_enumdx :491 |14:34:22|Reporting free vidmem
=|vid :1838 |14:34:22|mem : 3055 mb free 3051.68 mb
=|vid :1863 |14:34:22|tex : 3055 mb free 3051.68 mb
=|vid_enumdx :494 |14:34:22|
=|vid_enumdx :326 |14:34:22|Device: "AMD Radeon R9 200 / HD 7900 Series"
=|vid_enumdx :331 |14:34:22| - multimon monitor (65537)
=|vid :750 |14:34:22|[VID INITD3D: 0]
=|vid :1064 |14:34:22|[VID INITSURFACES: 0]
=|vid :1284 |14:34:22|[VID INITSURFACES: 1]
=|vid :782 |14:34:22|[VID INITD3D: pre zbuf]
=|vid :893 |14:34:22|[VID INITD3D: post zbuf: 0, 0]
=|vid :908 |14:34:22|[VID INITD3D: post device]
=|vid :990 |14:34:22|[VID INITD3D: post pix]
=|vid :2016 |14:34:22|
=|vid :2017 |14:34:22|[VID CURRENT]
=|vid :2018 |14:34:22|AMD Radeon R9 200 / HD 7900 Series : 4098.26520.184553474.0
=|vid :2019 |14:34:22|640 x 480, 16-Bit : Direct3D HAL
=|vid :2022 |14:34:22|mode: using a flipable surface pair
=|vid :2029 |14:34:22|zbuf: 16 bit
=|vid :2030 |14:34:22|pix : 565
=|vid :2031 |14:34:22|pix : 4444
=|vid :2032 |14:34:22|pix : 5551
=|vid :1838 |14:34:22|mem : 3055 mb free 3051.68 mb
=|vid :1863 |14:34:22|tex : 3055 mb free 3051.68 mb
=|vid :2038 |14:34:22|perf: 0 triplebuf; 1 mipmap; 1 mipfilter; 1 antialias; 0 gamma
=|vid :2040 |14:34:22|
=|vid :1020 |14:34:22|[VID INITD3D: pre blends]
=|vid_detail :149 |14:34:23|Detail::Detect: CPU=3886 Sys=1024.0 Tex=3051.7
=|vid_detail :161 |14:34:23| - world detail = 2 (995+ MHz)
=|vid_detail :177 |14:34:23| - texture detail = 1 (64.0+ mb/11.0+ mb)
=|vid :1049 |14:34:23|[VID INITD3D: 1]
=|input :566 |14:34:23| - max ofs = 19
=|input :566 |14:34:23| - max ofs = 237
!|debug_win32 :776 |14:34:23|[ E X C E P T I O N ]
!|debug_win32 :961 |14:34:23|Type: ACCESS VIOLATION
!|debug_win32 :962 |14:34:23|Info: WRITING to 06707068h
!|debug_win32 :362 |14:34:23|CallStack:
!|debug_win32 :620 |14:34:23|54F52AE6 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F53CC9 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F54480 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F51D38 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F4611B unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F4C71B unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F4C77C unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F4E81D unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F4C998 unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|54F4CA8A unknown unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|004989C4 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|00401E94 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|745238F4 KERNEL32 unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|771856C3 ntdll unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |14:34:23|7718568E ntdll unknown [0000] unknown(0) [0000]
!|debug_win32 :385 |14:34:23|Registers:
!|debug_win32 :386 |14:34:23|EAX: 06701A38h CS: 00000023h DS: 0000002Bh
!|debug_win32 :387 |14:34:23|EBX: 00008500h EIP: 54F52AE6h ES: 0000002Bh
!|debug_win32 :388 |14:34:23|ECX: 06707028h SS: 0000002Bh FS: 00000053h
!|debug_win32 :389 |14:34:23|EDX: 065BFB78h EBP: 0019F6A8h GS: 0000002Bh
!|debug_win32 :390 |14:34:23|ESI: 0000063Ch ESP: 0019F660h
!|debug_win32 :391 |14:34:23|EDI: 06702B4Ch
!|debug_win32 :400 |14:34:23| CF: 00210246h PF:0 AF:1 ZF:0 SF:1 OF:0
!|debug_win32 :982 |14:34:23|Stack: 72
!|utils :1701 |14:34:23| 000000 78 FB 5B 06 80 14 1A 6C-00 00 00 00 58 10 70 06 xû[.€..l....X.p.
!|utils :1701 |14:34:23| 000010 DC 27 70 06 38 00 00 00-00 FF 00 00 0A 00 00 00 Ü'p.8....ÿ......
!|utils :1701 |14:34:23| 000020 4D 00 00 00 3C 06 00 00-00 00 00 00 00 00 00 00 M...<...........
!|utils :1701 |14:34:23| 000030 38 00 00 00 50 08 00 00-50 EC AC 00 0B 00 19 00 8...P...Pì¬.....
!|utils :1701 |14:34:24| 000040 78 FB 5B 06 E4 D7 D2 4F- xû[.ä×ÒO
=|debug_win32 :271 |14:34:24|entering AtExit::Execute
=|maininit :1364 |14:34:24|Entering Main::CriticalShutdown
=|sound :159 |14:34:24|Entering Sound::CriticalShutdown
=|sound :171 |14:34:24|Leaving Sound::CriticalShutdown
=|input :1540 |14:34:24|Entering Input::Done
=|input :1575 |14:34:24|Leaving Input::Done
=|maininit :1388 |14:34:24|Leaving Main::CriticalShutdown
=|debug_win32 :286 |14:34:24|leaving AtExit::Execute
=|debug_win32 :997 |14:34:24|Exception::Filter: post shutdown
=|debug_win32 :1014 |14:34:24|Exception::Filter: pre DialogBox


I also tried using every different compatibility pack with no success. Believe me, I've been at this for 3 days trying to get this to work.

In all honesty, this modding community is my only hope since this site pretty much contains the only group of people left who really know anything about this games coding.
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