Ultimate Chaos

Custom Multiplayer Maps
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How would you rate this map?

1/5 = No one should ever play this map!
0
No votes
2/5 = I would not want to play this map.
0
No votes
3/5 = I would play this map only if asked...
1
17%
4/5 = I enjoy this map and recommend it.
0
No votes
5/5 = This is my preferred way to play!
5
83%
 
Total votes: 6

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TommyCD1
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Ultimate Chaos

Post by TommyCD1 »

Totally insane map. :-)) :S:

Download link

Extract to your Army Men RTS root directory.
  • Both players start with Hoover and some Acid Guns for defense.
  • All units are free and build quickly.
  • There is no unit limit.
  • Every unit's health has been reduced to 50.
  • Magnifying Glasses and Bombing Runs take a lot longer to build.
Good luck and have fun! Send feedback on where improvements can be made. If a unit is way too overpowered and easy to exploit, let me know and I'll handle it.
:SWEET:
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Last edited by TommyCD1 on Sat Dec 26, 2015 6:06 am, edited 3 times in total.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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"Can we order a pizza?"
GameRanger ID: 913974
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TommyCD1
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Re: New map: Ultimate Chaos

Post by TommyCD1 »

Fixed some issues with this map.
  • Reduced HQ's maximum health from 17500 to 4000
  • Increased Barracks build time from 5 to 15
  • Increased Garage build time from 5 to 15
  • Damage per bomb during Bombing Run reduced from 220 to 160
  • Reduced Acid Gun's maximum health from 3200 to 1800
  • Fixed Machine Gunners being unmodded. :o
  • Removed camera bounds
  • Removed blood from dead heroes
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Image
"Can we order a pizza?"
GameRanger ID: 913974
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HarrickGreen_TRB
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Re: New map: Ultimate Chaos

Post by HarrickGreen_TRB »

This map is totally awesome
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Secg
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Re: New map: Ultimate Chaos

Post by Secg »

I noticed on the screenshot featuring the Halftrack that there is no number 0 in the slot for Plastic cost. How did TommyCD1 make that number 0 disappear? Even after completely removing the coding line:

Code: Select all

    ResourceCost()
    {
      Add("Plastic", 50);
    }
I can still see the number 0 :(
Last edited by Secg on Tue Sep 10, 2019 7:50 pm, edited 1 time in total.
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TommyCD1
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Re: New map: Ultimate Chaos

Post by TommyCD1 »

I edited the interface so that the plastic label properly greys out when the plastic value is 0. The electricity label does this fine, but since the plastic is never naturally 0, Pandemic just figured why bother coding. =))
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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"Can we order a pizza?"
GameRanger ID: 913974
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Secg
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Posts: 200
Joined: Sat Jun 10, 2017 12:28 am
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Re: New map: Ultimate Chaos

Post by Secg »

Thanks for the reply. I've also figured it out! Open client > p > ingame > if_game_templates.cfg.

Change

Code: Select all

  CreateColorGroup("Game::Plastic", "Sys::Texture")
  {
    AllFg(255, 255, 130, 255);
    DisabledFg(255, 255, 170, 100);
  }
to

Code: Select all

  CreateColorGroup("Game::Plastic", "Sys::Texture")
  {
    AllFg(255, 255, 130, 255);
    DisabledFg(255, 255, 170, 0);
  }
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