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Ultimate Chaos

Posted: Sun May 31, 2015 8:21 pm
by TommyCD1
Totally insane map. :-)) :S:

Download link

Extract to your Army Men RTS root directory.
  • Both players start with Hoover and some Acid Guns for defense.
  • All units are free and build quickly.
  • There is no unit limit.
  • Every unit's health has been reduced to 50.
  • Magnifying Glasses and Bombing Runs take a lot longer to build.
Good luck and have fun! Send feedback on where improvements can be made. If a unit is way too overpowered and easy to exploit, let me know and I'll handle it.
:SWEET:
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Re: New map: Ultimate Chaos

Posted: Wed Apr 18, 2018 8:40 pm
by TommyCD1
Fixed some issues with this map.
  • Reduced HQ's maximum health from 17500 to 4000
  • Increased Barracks build time from 5 to 15
  • Increased Garage build time from 5 to 15
  • Damage per bomb during Bombing Run reduced from 220 to 160
  • Reduced Acid Gun's maximum health from 3200 to 1800
  • Fixed Machine Gunners being unmodded. :o
  • Removed camera bounds
  • Removed blood from dead heroes

Re: New map: Ultimate Chaos

Posted: Tue Aug 06, 2019 6:56 pm
by HarrickGreen_TRB
This map is totally awesome

Re: New map: Ultimate Chaos

Posted: Tue Aug 06, 2019 7:34 pm
by Secg
I noticed on the screenshot featuring the Halftrack that there is no number 0 in the slot for Plastic cost. How did TommyCD1 make that number 0 disappear? Even after completely removing the coding line:

Code: Select all

    ResourceCost()
    {
      Add("Plastic", 50);
    }
I can still see the number 0 :(

Re: New map: Ultimate Chaos

Posted: Tue Aug 06, 2019 7:38 pm
by TommyCD1
I edited the interface so that the plastic label properly greys out when the plastic value is 0. The electricity label does this fine, but since the plastic is never naturally 0, Pandemic just figured why bother coding. =))

Re: New map: Ultimate Chaos

Posted: Tue Aug 06, 2019 8:20 pm
by Secg
Thanks for the reply. I've also figured it out! Open client > p > ingame > if_game_templates.cfg.

Change

Code: Select all

  CreateColorGroup("Game::Plastic", "Sys::Texture")
  {
    AllFg(255, 255, 130, 255);
    DisabledFg(255, 255, 170, 100);
  }
to

Code: Select all

  CreateColorGroup("Game::Plastic", "Sys::Texture")
  {
    AllFg(255, 255, 130, 255);
    DisabledFg(255, 255, 170, 0);
  }