new map {HQ-Fizzo®}CZSK 4 Puddle - hill

Download, Post, and Rate New Maps. Have Map Ideas?
Forum rules
When adding a new map, you must add a poll like this.
(Poll question:) Rate this map
(Poll options:)
1 = Horrible
2 = Not Good Enough
3 = Ok
4 = Pretty Good
5 = Awesome!

Rate the map after you have tried it. If you haven't tried it, don't vote. You may vote for your own map, but it is important that you vote honestly. If the map sucks, don't give it a 5 just because you made it.

Also, to save people time and space on their computers, all maps must show screenshots or a video along with a description of the map. (example: whats different, map purpose) DO NOT POST A LINK BY ITSELF. Also expect to receive feedback whether its good or bad.
Post Reply

reviews maps

Poll ended at Fri Sep 01, 2017 1:57 am

1) awesome
0
No votes
2) perfect
0
No votes
3) nice
0
No votes
4) horrible
0
No votes
5) not good map
0
No votes
 
Total votes: 0

Petas
Radio Man
Radio Man
Posts: 443
Joined: Tue Jan 06, 2015 2:34 pm
Contact:
Czech Republic

new map {HQ-Fizzo®}CZSK 4 Puddle - hill

Post by Petas » Sun Jul 30, 2017 3:39 am

map size 980m
centre hill 4min to open

The more you can see in the video


{HQ-Fizzo®}CZSK 4 Puddle - hill download
Image
Cool Link for all maps clan {HQ-Fizzo®}CZ/SK.
Link to the maps I do New Maps
Youtube : https://www.youtube.com/PetasVideosTV
GameRanger ID 5603072

User avatar
TommyCD1
Moderator
Moderator
Posts: 653
Joined: Tue Jun 04, 2013 8:55 am
Location: EARTH
Contact:
United States of America

Re: new map {HQ-Fizzo®}CZSK 4 Puddle - hill

Post by TommyCD1 » Thu Dec 28, 2017 3:46 am

Nice looking map, I like the layout of it and the overall space of the map.

However there is one major flaw in this map, and that is there is no way to build on the hill because the garden lamp is in the way... idk
This effectively renders the game near impossible to win, making the only way out to kill literally every last enemy unit on the map, which is much more difficult than it sounds.

One other minor complaint is that the plateaus in the four corners are a bit too steep, the top left one in particular, and units are unable to scale the ramps leading to the bucket and shovel. If you're having trouble estimating whether an incline is scalable, then you can press the 'Connected Regions' button in the tools menu to bring up a window in the studio that will calculate and return a map of all the areas that a unit can walk on. If your land mass is two different colors, then they are disconnected.

Hope this helps you improve map making further. 8)
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Image
"Can we order a pizza?"
GameRanger ID: 913974

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest