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A new map coming at you with what I feel to be some of the best looking grass I've yet to produce. The name comes as an inspiration from Super Mario Sunshine.
Eight player map. Players start each on one of eight dirt patches encircling the center of the map. In said center there is a decent stockpile, but like in Doubles there are plenty of other sources scattered around to help keep the hill from being a game decider. These sources include some chew toys and 9-volts in between the eight bases and the hill, as well as plastic wrecks along the shores behind the bases. I think this map is very interesting, despite it's single entry bases, as you can launch some attacks from the beach as well including mortar men or choppers. Finally, I tried to take an approach against my habit of littering trees everywhere and gave players ample room to both move around and build.
Images
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Thanks for the feedback, but to be honest I prefer vanilla maps mainly for the reason that I don't have to worry about balancing the new unit. When I make custom units, I tend to create a whole map around them so I don't have to worry about my one custom unit being obsoleted by an already existing vanilla unit. For example, when I converted the old army men maps like Sarge's Pit and Run Forrest Run, I included a flamethrower since it is unique enough in that it is better at targeting ground units than the machine gunner, however the machine gunner still has use in game in that it builds the fastest out of advanced infantry units and it also can hit air units unlike the flamethrower. If you want a map of mine with lots of custom stuff, I would recommend my Grunt Wars map that I created. Nothing but custom units there!
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.