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Two player map. Teams start in opposite corners of the map. There are two main paths that can be traveled to reach your opponent. The small bridge directly in between is short and quick, but without much room to move can be an excellent choke point. The second path to the south is full of the expected resources as well as plenty to ground to build upon. Overall, it's a good idea to build outside your starting area on this map.
Images
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
I chose to make it a night map because it adds an additional layer of depth to the gameplay, for example it can be harder to make out units that your enemy is chucking at you, allowing more surprise attacks, especially on the grass where it's darkest. This lends to offense since they will generally be seen on the dark grass rather than the lighter dirt. The night theme also helps the map stand out from being just a standard one on one map, and gives a new look into the overly used attic world.
The reason the rain was removed in the final version is because much of the weather functionality was removed from the game's engine. Many of the parameters for calibrating the rain do not have any effect ingame, resulting in one single rain type with little variance. Normally, this wouldn't be too bad, but the default camera angle combined with the unchangeable yaw and pitch of the rain renders the droplets nearly invisible. So rather than trying to find some complex workaround to tweak the rain, I just simply did away with it and set it aside for some other day. Also the night theme was originally supposed to come with rain, rain is very boring during the day after all.
Finally, I understand that you seem to have some experience with editing these maps and are new to the forum, but I would greatly appreciate it if you did not create superfluous edits like this to my maps. It can not only greatly bloat game size for those involved, but if you were to distribute these edited copies, then players games would potentially become out of sync when playing the maps, if the maps were able to be launched at all.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Okay, I see your way of thinking. I will not distribute them.
By the way, are there will be any Livingroom or Basement worlds maps? I understand they are harder to create because of furniture objects, but it would be great to see them in Multiplayer.
Also I have some ideas for future maps. I do not oblige you to do this, just some ideas. I would like to see following maps from Army Men: Air Attack. Spoiler
Last edited by j3rry on Thu Jan 06, 2022 7:30 am, edited 2 times in total.
The only maps that are in those worlds would be multiplayer conversions from the single player campaign and from great battles. I myself have a bit too many other projects going on to start a new map in such a taxing world at the moment.
As for insects, there are plenty of maps here on the forum that use them, some quite well I may add.
Also, when embedding a YouTube video, you need only to include the video's ID in the [YouTube][/YouTube] tags, not the whole URL.