Dump Glitch

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TommyCD1
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Dump Glitch

Post by TommyCD1 »

So apparently the action of a dump truck leaving the depot can be cancelled. I built a depot on top of a blob and told the dump inside to get the blob immediately after unloading...
3CEyh1r.png
So the dump was collected straight from depot, when it was full, it attempted to search for a depot to unload to, but since it was already in a depot I guess the game considered it not on the map or something?
idk

Code: Select all

!|debug_win32         :1378 |16:12:23|Attempting to RaiseException "FATAL" msg:SetNextDepot failed in SearchForDepot module:D:\Src\code\coregame_tasks\tasks_collector.cpp line:1352
!|debug_win32         :776  |16:12:23|[ E X C E P T I O N ]
!|debug_win32         :840  |16:12:23|Type:    ERROR
!|debug_win32         :841  |16:12:23|SubType: FATAL
!|debug_win32         :842  |16:12:23|Message: SetNextDepot failed in SearchForDepot
!|debug_win32         :843  |16:12:23|Module:  D:\Src\code\coregame_tasks\tasks_collector.cpp
!|debug_win32         :844  |16:12:23|Line#:   1352
!|debug_win32         :845  |16:12:23|Stamp:   (null)
!|debug_win32         :362  |16:12:23|CallStack:
!|debug_win32         :620  |16:12:24|74E8B782 KERNELBASE unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|004D167F amrts unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|0063857C amrts unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|005EF707 amrts unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|004B692A amrts unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|004B3E25 amrts unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|004038DD amrts unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|00401E94 amrts unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|74C98744 KERNEL32 unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|7751587D ntdll unknown [0000] unknown(0) [0000]
!|debug_win32         :620  |16:12:24|7751584D ntdll unknown [0000] unknown(0) [0000]
!|debug_win32         :385  |16:12:24|Registers:
!|debug_win32         :386  |16:12:24|EAX: 0019FB88h   CS: 00000023h  DS: 0000002Bh
!|debug_win32         :387  |16:12:24|EBX: 00000000h  EIP: 74E8B782h  ES: 0000002Bh
!|debug_win32         :388  |16:12:24|ECX: 00000006h   SS: 0000002Bh  FS: 00000053h
!|debug_win32         :389  |16:12:24|EDX: 00000000h  EBP: 0019FBE4h  GS: 0000002Bh
!|debug_win32         :390  |16:12:24|ESI: 105FDADCh  ESP: 0019FB88h           
!|debug_win32         :391  |16:12:24|EDI: 10962C7Ch                       
!|debug_win32         :400  |16:12:24| CF: 00000216h PF:0 AF:1 ZF:1 SF:0 OF:0
=|debug_win32         :271  |16:12:24|entering AtExit::Execute
anyway long story short, if a dump collects while still on the depot, the game crashes
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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