Tools for creating Army Men RTS Mods

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TommyCD1
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Tools for creating Army Men RTS Mods

Post by TommyCD1 » Tue May 23, 2017 6:11 pm

This is a master post hopefully containing all the necessary tools needed to create and compile maps and mods for Army Men RTS.

Studio Editor
Download link

This is a modification of the studio found in Dark Reign 2. As of writing this is the best available studio you can find. A video playlist of how to use this studio can be found here:
https://www.youtube.com/watch?v=rzrNND6 ... lahaW4yVXt

DrPack
Download link

This is a windows application created solely for unpacking and compiling .zwp files. In order to install DrPack, extract the folder somewhere safe, and then double click on 'install_dp.exe'.
To compile a folder:
  • Right click said folder, and from the drop menu click 'Pack Folder with DrPack'.
  • This will create a .zwp file of your folder.
  • Finally, you want to change the file extension of your compiled map from '.zwp' into '.x'.
  • This will allow Army Men RTS to read its contents.
To unpack a .x file:
  • Change its extension back into '.zwp'.
  • Then, double click on a .zwp file to have DrPack automatically extract it into a subfolder of the same name.
Be advised that DrPack will not prompt you on overwrite and will replace any already existing files.

Text Editor

You may use any text editor of you liking, even Windows' Notepad. However, you must be sure only to edit .cfg files with your text editor. Modifying any other files will cause them to become corrupted and cannot be restored. I would recommend using Notepad++, as it can not only edit .cfg files, but it can also reliably change .zwp file extensions as well as modify .god models without corrupting them.

Please feel free to leave any questions, comments, or concerns.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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Secg
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I need more detailed instructions

Post by Secg » Sat Jun 10, 2017 12:36 am

Greetings TommyCD1,

First, I's like to thank you for your amazing work at including Special Operations into AMRTS PC version. I also learnt a lot from you on how to make new armors, how to display more units' firepower's effectiveness, & especially how to make more squads.

I have two copies of AMRTS right now. One fully unpacked into sundry .cfg files (heavily modded) thanks to DRPack, & another Intact copy to be used as Back-Up. I've also downloaded your DR2 Studio & follow the instructions already given in your YouTube videos. Even though I've successfully opened the Studio, & cannot find any AMRTS maps with the available ones.

Can you make a video on how to access AMRTS maps with DR Studio? O

Many Thanks before hands!

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TommyCD1
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Re: Tools for creating Army Men RTS Mods

Post by TommyCD1 » Sat Jun 10, 2017 3:05 am

Army Men RTS maps cannot be loaded into the studio. There are no default amrts maps available in the studio either.

If you wish to make a new map using an environment found in Army Men RTS, then they can be found in the drop down menu where you edit the map's size.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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"Can we order a pizza?"
GameRanger ID: 913974

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Re:

Post by Secg » Sat Jun 10, 2017 4:42 am

What a pity then :( but thanks for the reply anyways. ;)

So far I've only successfully included objects into existing Story & GB maps by using codes & estimating within my own head where that unit would stand.

However, since :S: SO missions are ripped straight from PS2 version, their objects.cfg files look very messy :o instead of orderly texts standing for units & buildings X-( .

Been enjoyingly playing SO so far. Much harder than GBs >:) .

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I need help with adding cheats into multiplayer, can someone help.

Post by NoobatModding » Fri Jul 14, 2017 5:00 am

Could I get some help with multiplayer mode changes.

Let me Explain What it is:

1) How can I edit Army Men R.T.S. Files so that my friends and I can use different clients in multiplayer.

Example: I have a zero plastic cost mod, and my friend has a instant build/recruit mod.



Question

1) While In-game playing multiplayer with my pals, a message saying: "The host has detected that your game has diverged from the other players, unfortunately you will be unable to continue in the game", or something along those lines.

2) What file do I need to Remove/Edit, or what code lines in the file do I need to remove/edit?

3) Where are located in the Army Men RTS directory/folder?

The changes won't allow cheating for online purposes, just as a means for those that have the "file edit" to mod and play together in multiplayer (each having different mods).

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Re: Tools for creating Army Men RTS Mods

Post by Flarerider » Sun Sep 03, 2017 12:36 pm

I've tried the drpacker application and I've tried both compiling and decompiling the base.x file and both result with nothing happening even if the base.x or base folder are not empty so idk what the problem is. I am running windows 10 if that helps. I want to create my own mods with this sdk but I cant take the next step with out this help in any way is appreciated.

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Re: Tools for creating Army Men RTS Mods

Post by TommyCD1 » Tue Sep 05, 2017 10:21 am

NoobatModding wrote:
Fri Jul 14, 2017 5:00 am
Could I get some help with multiplayer mode changes.

Let me Explain What it is:

1) How can I edit Army Men R.T.S. Files so that my friends and I can use different clients in multiplayer.

Example: I have a zero plastic cost mod, and my friend has a instant build/recruit mod.



Question

1) While In-game playing multiplayer with my pals, a message saying: "The host has detected that your game has diverged from the other players, unfortunately you will be unable to continue in the game", or something along those lines.

2) What file do I need to Remove/Edit, or what code lines in the file do I need to remove/edit?

3) Where are located in the Army Men RTS directory/folder?

The changes won't allow cheating for online purposes, just as a means for those that have the "file edit" to mod and play together in multiplayer (each having different mods).
Not only is this coding located in the engine which I have not idea how to mod, I would refuse to do a mod like this anyway as this would lead too easily to cheating online
Flarerider wrote:
Sun Sep 03, 2017 12:36 pm
I've tried the drpacker application and I've tried both compiling and decompiling the base.x file and both result with nothing happening even if the base.x or base folder are not empty so idk what the problem is. I am running windows 10 if that helps. I want to create my own mods with this sdk but I cant take the next step with out this help in any way is appreciated.
  • Make sure you have installed DrPack by running install_dp.exe
  • Make sure that you have installed DrPack to the same drive that your files for extraction are located.
  • Make sure the files you are trying to extract end in the extention '.zwp'
  • DrPack cannot be installed to multiple drives, nor can it work on files that are not located on the same drive (remember I am talking about C:\ or D:\ when referring to drives)
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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"Can we order a pizza?"
GameRanger ID: 913974

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