Topic : Editting in Map file or game file?

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{EMC}Methuselah96
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Re: Topic : Editting in Map file or game file?

Post by {EMC}Methuselah96 »

thats just a fake chinook where it pretends that the army men are just being dropped
so it just says start at this height and jump down
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{W.W}Ranger
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Re: Topic : Editting in Map file or game file?

Post by {W.W}Ranger »

i just found that out now =D But we can try to make a new thing for chinook just like Yucher made sarge able to make barracks lol. We would have to add a file to EVERY SINGLE unit that would be a paratrooper summon when they get in the chinook. I have no details on how pi made them able to get into chinook. But once he gets them in chinook you need to create a new option for chinook able to paratrooper the unit with no cost. You would have to make a paratrooper cfg file for every single unit and make the option for the appearance to summon. When you create the paratrooper file you should only take 1 coord and delete the rest of the coords.

in t01 it says this
// Paratroopers -- added for cheat reasons... <<< oops thats for ahoy captain dan
#include "obj_army_paratrooper.cfg"
#include "obj_army_paratroopers.cfg"
You gotta create this making every file and attaching it how to make the option appear is i don't know but you can use the summoning files from my twisted doubles to your advantage.

Unless you cheat and make like 20 chinooks and make chinook able tosummon every unit without them even comnig in <<< (really its quite simple to do)
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{EMC}Methuselah96
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Re: Topic : Editting in Map file or game file?

Post by {EMC}Methuselah96 »

um
anyway getting in the chinook was already in the code
so im guessing getting out of chinook is in code too
we just have to find
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{W.W}Ranger
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Re: Topic : Editting in Map file or game file?

Post by {W.W}Ranger »

{EMC}Methuselah96 wrote:um
anyway getting in the chinook was already in the code
so im guessing getting out of chinook is in code too
we just have to find
hey man is this it?

ExecuteScript("chinook3", "unit.move.spawntospline")
{
Op("%.type", "=", "army.unit.chinook");
Op("%.tag", "=", "chinook3");
Op("%.curve", "=", "chinook3");
Op("%.useroll", "=", 1);
}
}
}
At(2)
{
DisableIFace(1);
SetBookmark()
{
Name("group2a");
}
Letterbox()
{
Time(0, 14, 15);
Direction("down");
}
}
At(4.8)
{
Action()
{
SpawnObjects()
{
Region("group2a");
Tag("group2a");
Direction(0);
Formation("Basic");
AddType("army.unit.bullseye");
Animation("jumpland");
Shadow(0);
}
}
}
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{EMC}Methuselah96
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Re: Topic : Editting in Map file or game file?

Post by {EMC}Methuselah96 »

that might be it
but id have to look at it closer
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Re: Topic : Editting in Map file or game file?

Post by {W.W}Ranger »

its the file that summons bullseye. Its gotta be it i think xD.
Animation jump land is just a file showing bullseye jumping. To make it look like hes falling or maybe its (Jump to land) off of chinook idk.

and it shows its equal to army.unit.chinook
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