AI mod suggestions.
Re: New personalities for the AI.
Sure thing, but you'll have to be the one recording as my computer is just too crappy to handle that kind of stuff.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
- Kennedy
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Re: New personalities for the AI.
TommyCD1 wrote:Just uploaded a new AI for you guys. Try it out.
Keep Calm... Im Here!
http://tru3---clan.webs.com/
http://tru3---clan.webs.com/
- DreadedGhoul575
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Re: New personalities for the AI.
Sweet. Good work Tommy! You're doing great with the maps and mods :)
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Re: New personalities for the AI.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
- DreadedGhoul575
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Re: New personalities for the AI.
What's that?
Re: New personalities for the AI.
Oops, posted under the wrong topic.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
- DreadedGhoul575
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Re: New personalities for the AI.
Lol, I was gonna say
- DreadedGhoul575
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Re: New personalities for the AI.
Sounds interesting, great job on this Tommy!TommyCD1 wrote:I just made an update to two of the AI's.
I improved the Miner AI and how it places it's mines and I also found a work around for the unit limit.
Plus, the Tens AI has had it's scripts completely renewed. The squads are now completed different, and they all behave according to which unit they contain. They no longer run in battle too. Also, after a lot of work, I finally managed to get an AI to use it's Sarge! Granted, it's not intelligent enough to play, say, SBS, but it's something! Sarge will roam around like a normal squad and retreat when damage is taken. He will wait at home until healed, at which he will then venture forth again. Plus, if the AI also has any of the other Bravos (Except for Hoover) it will use them as well.
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Re: New personalities for the AI.
Nice. =D>TommyCD1 wrote:I just updated the aggressive and defensive AI's to more closely match those of Dark Reign 2. They build a lot more buildings, but a rather slow to start. They work best in a maxrush environment. Also, they are SUPER aggressive when it comes to collecting resources. So if you turn your back on them, they'll absorb the entire map in the blink of an eye.
https://www.youtube.com/watch?v=wEIJHfBaqsM
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