Support for these maps has ended. Do not inquire about them if they do not work properly. Links can be found below...
If the camera angle bothers you then download this mod.
http://clanexf.com/forums/viewtopic.php?f=34&t=1830
(7)-MøJö²GØ-3 vs 4.x
7 player map in the style of 3 vs 4, or 3 vs 2 vs 2. The three teams at the top start with slightly more resources and also camera towers to watch for enemies.
https://www.mediafire.com/file/8bin0i30 ... _4.7z/file
https://www.mediafire.com/file/8bin0i30 ... _4.7z/file
(8) MøJö²GØ-WishBone-3 (Enhanced).x
8 player map setup as 3 vs 1 vs 1 vs 3. Resources are retextured. Some units are slightly modified.
- Dump Truck
- Max health increased from 500 to 2500
- Resource Depot
- Max health increased from 2500 to 4175
- Mine Sweeper
- Max health increased from 200 to 325
- Max range increased from 56 to 70
- Bazooka Man
- Max health increased from 275 to 330
- Damage against infantry decreased from 22.5 to 21.87 per shot
- Damage against vehicles, structures, and mines increased from 45 to 60.75 per shot
- Damage aginst air increased from 45 to 46.17 per shot
- Half-Track
- Max health increased from 800 to 1330
- Max speed increased from 45 to 56
- Max range increased from 56 to 66
- Damage against air increased from 5.04 to 7.6 per shot
- Tank
- Damage against air increased from 0 to 15 per shot
6 MøJö²GØ-NoFear.x
6 player map. Not much to say about this one. Resources in the middle as well as between the bases.
6-MøJö²GØ-« o ».x
6 player map. This map is also very simple. The middle hill can only be accessed through telepads near the middle. Bases are close together, giving a sort of sbs feel.
6-MøJö²GØ-Crater.x
6 player map. Narrow passages make good use for mines. Each base has extra resources off to the sides.
6-MøJö²GØ-HourGlass.x
6 player map in 2 vs 2 vs 2 format. This map is divided into three sections, with only the outer two sections having a middle. Each section can only be accessed through telepads. The telepads can be destroyed.
https://www.mediafire.com/file/djlnp4y8 ... ss.7z/file
https://www.mediafire.com/file/djlnp4y8 ... ss.7z/file
6-MøJö²GØ-JinnCity.x
6 player map. Cars roam the streets in the middle of the map. The cars can be destroyed for fun.
6-MøJö²GØ-LongIsland.x
6 player map set up as 3 vs 3 in sbs format. Resources in the middle.
6-MøJö²GØ-Recruiter.x
6 player map also set up as 3 vs 3. The narrow pathway in the middle twists, making mines very useful here. Resources can be found in the middle path as well as the two outer trenches. This map has working weather!
6-MøJö²GØSimpleLand.x
6 player map. Plenty of resources in the middle along the two large volcanoes. The tank has a new ugly texture. Resources also have a new texture.
6-MøJö²GØ-Star.x
6 player map possibly set up as 3 vs 3. The top and bottom bases may have trouble in a free for all. The center is empty in this map.
6-MøJö²GØ-XOX.x
6 player map in 3 vs 3 setup. Resources in between the bases. Every once in awhile an earthquake will happen.
8-MøJö²GØ.x
8 player map set up as 4 vs 4. The top middle and bottom middle bases don't have very much room to move around... The river in the middle is walkable.
8-MøJö²GØ-Arena Battle.x
8 player map. Water has a new texture. Most units here are slightly modified, and players start with all heroes. Looks similar to 6-MøJö²GØSimpleLand.x. You can upgrade the barracks by pressing 'u' or by scrolling the build menu.
- HQ
- Build cost decreased from 400 plastic to 5 plastic
- Resource Depot
- Build cost decreased from 500 plastic to 20 plastic
- Changed build companion from Dump Truck to Tank
- Garage
- Super Barracks required to build
- Barracks
- Build cost decreased from 300 plastic to 5 plastic
- Guard Tower
- Super HQ required to build
- AA Gun
- Super Duper HQ required to build
- Barbed Wire Post
- Super HQ required to build
- Bulldozer
- Super HQ required to build
- Grunt
- Build cost decreased from 50 plastic to 0 plastic
- Grenadier
- Build cost decreased from 75 plastic to 0 plastic
- Machine Gunner
- Max speed increased from 40 to 43
- Super Barracks no longer required to build
- Build cost decreased from 100 plastic to 0 plastic
- Bazooka Man
- Super Barracks no longer required to build
- Build cost descreased from 125 plastic to 0 plastic
- Sniper
- Super Barracks no longer required to build
- Build cost descreased from 250 plastic to 5 plastic
- Medic
- Barracks required to build
- Build cost decreased from 100 plastic and 150 electricity to 0 plastic and 0 electricity
- Half-Track
- Built from Barracks
- Build cost decreased from 100 plastic and 150 electricity to 5 plastic and 5 electricity
- Tank
- Super Garage required to build
8-MøJö²GØ-Big-X-.x
8 player map set up in 2 vs 2 vs 2 vs 2 format. The four teams in the middle are in sbs setup. Resources in between bases.
8-MøJö²GØ-Circle-2.x
8 player map also set up as 2 vs 2 vs 2 vs 2. Resources in between bases, but the middle is empty. Warning, AI stupidity on this map...
8-MøJö²GØ-CloverEyes.x
8 player map. Resources in the middle. Bases can be played as sbs.
8-MøJö²GØ-CloverIsland.x
8 player map in 2 vs 2 vs 2 vs 2 sbs format. Resources have a new texture. Resources in the middle and in between both the bases and the middle. Resources in the water can only be collected by Hover Collectors. I included both the JDA Collecter and the Sprawler one, just incase you have a preference.
https://www.mediafire.com/file/uuxmht8s ... nd.7z/file
https://www.mediafire.com/file/uuxmht8s ... nd.7z/file
8-MøJö²GØ-Double-U-2.x
8 player map set up as 4 vs 4 or 3 vs 3 vs 1 vs 1. The two bases in the middle are very susceptible to the other teams.
https://www.mediafire.com/file/f4nii4mf ... -2.7z/file
https://www.mediafire.com/file/f4nii4mf ... -2.7z/file
8-MøJö²GØ-EyeWash.x
8 player map. Bases start very close together in an sbs style. There are three additional pools of resources in the middle, with single sources surrounding the map. Looks cool though.
8-MøJö²GØ-Inserting.x
8 player map in 3 vs 3 vs 1 vs 1 format. Tanks have a new texture. Top bases get access to a lot more resources, but they are also closer together.
8-MøJö²GØ-J-D-A-2.x
8 player map. The middle has two bases in it and can only be accessed by telepads and portals. Resources in all four corners. This map has new textures for the water, the resources, the tank, the half-track, and sarge.
https://www.mediafire.com/file/9092a762 ... -2.7z/file
https://www.mediafire.com/file/9092a762 ... -2.7z/file
8-MøJö²GØ-OXO.x
8 player map set up as 4 vs 4. The inner most bases share resources and are in sbs format. Resources in the middle. More AI stupidity...
8-MøJö²GØ-SnakeRiver.x
8 player map. Bridges across the river. Resources are mostly shared by sbs bases, with four additional places to find resources.
8-MøJö²GØ-WarZone_B.x
8 player map. New texture for resources. Similar base setup to 8-MøJö²GØ.x, with the inner two bases being susceptible to being attack from the rear. No resources in the middle, but there is a huge floating platform building in the middle.
https://www.mediafire.com/file/3ka1wrhi ... _B.7z/file
https://www.mediafire.com/file/3ka1wrhi ... _B.7z/file
8-MøJö²GØ-WinterCircle.x
8 player map set up as 4 vs 4 sbs. Bases are VERY close together with resources all around. New textures for the resources, and this map also has working weather.
https://www.mediafire.com/file/dzveg87y ... le.7z/file
https://www.mediafire.com/file/dzveg87y ... le.7z/file
8-MøJö²GØ-WishBone2.x
8 player map set up as 3 vs 3 vs 1 vs 1. No middle in this map. Upper bases could also sbs.
8-MøJö²GØ-XOX.x
8 player map. Middle bases are sbs. No resources in the middle, but resources can be found along the paths to the other bases.