Anyone knows how to? Theoretically, I think I can extract the file mods\ruleset\sarge\sarge_types.cfg & change the Type("army.unit.sarge") into, e.g. Type("army.unit.scorch").
However, if the other player does not have the same extracted & modded file. that'll cause dys-syncing error.
I think I can create an objective to spawn a Hero, but Sarge would still be there? So how did modders edit Sarge out?
Swapping a Team's Sarge for another Hero in MP
Re: Swapping a Team's Sarge for another Hero in MP
If you make a custom map you can make whatever units you want to spawn. The easiest way to do this is infact to simply modify obj_army_sarge.cfg as you've described. However this files is located in the base.x not a ruleset.
If you put your modded unit into a multiplayer map, then the game will not desync as long as both players are playing the same map.
If you put your modded unit into a multiplayer map, then the game will not desync as long as both players are playing the same map.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
Who is online
Users browsing this forum: No registered users and 0 guests