New Models
New Models
Very high Polygon version of a model I have made and wish to try importing into the game, will be making the low poly version once I figure out the proper workflow to get it into the game.
I'm currently using Blender, so what would be the workflow to get a model from blender into AMRTS?
I have DR2 and also AMRTS.
Re: New Models
I don't understand what you mean by 'workflow'.
If you want to convert the model to a .god file for the game, you'll need 3DS Max 8 specifically and a plugin for it to export the model as an .xsi file, then you'll have to import the .xsi into the DR2 model viewer and save it as a .god file. I can't help you find any of said tools right now without a computer at home to use, but all of it can be found here on the forums.
If you want to convert the model to a .god file for the game, you'll need 3DS Max 8 specifically and a plugin for it to export the model as an .xsi file, then you'll have to import the .xsi into the DR2 model viewer and save it as a .god file. I can't help you find any of said tools right now without a computer at home to use, but all of it can be found here on the forums.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
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