map size 980m
centre hill 4min to open
The more you can see in the video
{HQ-Fizzo®}CZSK 4 Puddle - hill download
new map {HQ-Fizzo®}CZSK 4 Puddle - hill
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These topics need DIRECT links to the maps. You can post your website if you want but it must also include a direct link. If the maps are now included in a map pack, then post the link to the topic where the map pack is so that it leads to a valid link.
These topics need DIRECT links to the maps. You can post your website if you want but it must also include a direct link. If the maps are now included in a map pack, then post the link to the topic where the map pack is so that it leads to a valid link.
new map {HQ-Fizzo®}CZSK 4 Puddle - hill
I'm not saying I have good maps and that I'm a great player. I'm giving into that the most of my time.
WebSite https://petasv.wixsite.com/petasvideos
Youtube : https://www.youtube.com/PetasVideosTV
GameRanger ID 5603072
DISCORD ID : PetasVideosTV#9499
WebSite https://petasv.wixsite.com/petasvideos
Youtube : https://www.youtube.com/PetasVideosTV
GameRanger ID 5603072
DISCORD ID : PetasVideosTV#9499
Re: new map {HQ-Fizzo®}CZSK 4 Puddle - hill
Nice looking map, I like the layout of it and the overall space of the map.
However there is one major flaw in this map, and that is there is no way to build on the hill because the garden lamp is in the way...
This effectively renders the game near impossible to win, making the only way out to kill literally every last enemy unit on the map, which is much more difficult than it sounds.
One other minor complaint is that the plateaus in the four corners are a bit too steep, the top left one in particular, and units are unable to scale the ramps leading to the bucket and shovel. If you're having trouble estimating whether an incline is scalable, then you can press the 'Connected Regions' button in the tools menu to bring up a window in the studio that will calculate and return a map of all the areas that a unit can walk on. If your land mass is two different colors, then they are disconnected.
Hope this helps you improve map making further.
However there is one major flaw in this map, and that is there is no way to build on the hill because the garden lamp is in the way...
This effectively renders the game near impossible to win, making the only way out to kill literally every last enemy unit on the map, which is much more difficult than it sounds.
One other minor complaint is that the plateaus in the four corners are a bit too steep, the top left one in particular, and units are unable to scale the ramps leading to the bucket and shovel. If you're having trouble estimating whether an incline is scalable, then you can press the 'Connected Regions' button in the tools menu to bring up a window in the studio that will calculate and return a map of all the areas that a unit can walk on. If your land mass is two different colors, then they are disconnected.
Hope this helps you improve map making further.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
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