[AnTs]Space {MAP}

Custom Multiplayer Maps
Forum rules
Required: All new map posts must include a direct link to the map, either screenshots or a video, and a description.
Not Required but Recommended: It would be a good idea to include a voting poll in your post so that others can rate your map.

Rate this map

1 = Horrible
0
No votes
2 = Not Good Enough
1
50%
3 = Ok
0
No votes
4 = Pretty Good
0
No votes
5 = Awesome!
1
50%
 
Total votes: 2

User avatar
E]x[F-Sniper
Admin
Admin
Posts: 1275
Joined: Wed Jul 16, 2008 2:21 am
Location: stfu noob
Contact:
Mexico

Re: [AnTs]Space {MAP}

Post by E]x[F-Sniper »

{EMC}Methuselah96 wrote:cause i dont feel its worth my time unless the descriptions proves that its somewhat different and cool
True
Image
[*X*]s[E]x[Y]
Chopper
Chopper
Posts: 70
Joined: Thu Dec 16, 2010 1:45 pm

Re: [AnTs]Space {MAP}

Post by [*X*]s[E]x[Y] »

ok
ReoN
Tank L3
Tank L3
Posts: 481
Joined: Mon Sep 07, 2009 2:57 pm
Location: Fantasy World.

Re: [AnTs]Space {MAP}

Post by ReoN »

[*X*]s[E]x[Y] wrote:lol why
maybe it's a sucky shitty map? It's not worth to blow up your folder with tons of crappy maps.
{W.W}Ranger
Map Maker
Map Maker
Posts: 228
Joined: Mon Jul 26, 2010 5:49 pm
Location: The good o'Earth.

Re: [AnTs]Space {MAP}

Post by {W.W}Ranger »

Lionheart81 wrote:
[*X*]s[E]x[Y] wrote:lol why
maybe it's a sucky shitty map? It's not worth to blow up your folder with tons of crappy maps.
Maybe this is why we should have neatness! xD Just a sugestion.
User avatar
[Real]-BarBoOoRaS
Map Maker
Map Maker
Posts: 36
Joined: Thu Aug 05, 2010 2:38 pm
Contact:
Greece

Re: [AnTs]Space {MAP}

Post by [Real]-BarBoOoRaS »

ReoN
Tank L3
Tank L3
Posts: 481
Joined: Mon Sep 07, 2009 2:57 pm
Location: Fantasy World.

Re: [AnTs]Space {MAP}

Post by ReoN »

Any designer or artist must face these kind of comments, but seriously the design is awful. It's like you copies the 4 players map (forgot name) and added hills on the flat surfaces and lowered hills on the hill surfaces. You need to change alot in this map, less walls will be fine. Also too big (<---- that's just my opinion)
{W.W}Ranger
Map Maker
Map Maker
Posts: 228
Joined: Mon Jul 26, 2010 5:49 pm
Location: The good o'Earth.

Re: [AnTs]Space {MAP}

Post by {W.W}Ranger »

Just for the record it was created by hikap or razor in which left sharks to join ants. I'm not trying to start a fuss just for the record.....

I think it was an impersonator from my perspective now.
Last edited by {W.W}Ranger on Tue Feb 08, 2011 1:11 pm, edited 1 time in total.
{W.W}Ranger
Map Maker
Map Maker
Posts: 228
Joined: Mon Jul 26, 2010 5:49 pm
Location: The good o'Earth.

Re: [AnTs]Space {MAP}

Post by {W.W}Ranger »

Sharks | Alex wrote:Any designer or artist must face these kind of comments, but seriously the design is awful. It's like you copies the 4 players map (forgot name) and added hills on the flat surfaces and lowered hills on the hill surfaces. You need to change alot in this map, less walls will be fine. Also too big (<---- that's just my opinion)
Actually, adding sink ins in hills could be fun it makes like levels you can fight on. It just needs to be neat and symmetrical horizontally or vertically.

It's like fighting in the Grand Canyon with life size plastic army men Imagine That! Or maybe fighting on top of a pyramid which would be fun.
User avatar
TommyCD1
Moderator
Moderator
Posts: 1145
Joined: Tue Jun 04, 2013 8:55 am
Location: East Coast
Contact:
United States of America

Re: [AnTs]Space {MAP}

Post by TommyCD1 »

Since there's no link or video to go from, I'm kind of lost on this one. However the map name (originally tagged as an {Ars} clan map) and loading screen seem to confirm this one, so I think this is the correct map.
[AnTs]Space.zip
(467.35 KiB) Downloaded 209 times
[AnTs]Space.zip
(467.35 KiB) Downloaded 209 times
I think there were a few issues with this map. The first thing I noticed was that every resource was widely spaced out on this big map, which makes having a good depot placement very difficult. Building a depot for each source isn't worth it, especially since it uses the same resource pools as Doubles. The corner bases have better chokepoints, but are at a disadvantage since the four other bases can storm the middle much quicker, which is crucial in this map. It's also very large and empty.
Images
amrts 2019-10-02 12-42-50-64.png
amrts 2019-10-02 12-51-20-63.png
amrts 2019-10-02 12-55-50-63.png
amrts 2019-10-02 13-01-50-64.png
amrts 2019-10-02 13-02-20-64.png
amrts 2019-10-02 13-04-50-64.png
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Image
"Can we order a pizza?"
GameRanger ID: 913974
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests