jda_sentinel.god *CHUNKS FIX*

Add some Dark Reign 2 (DR2) objects to your game.
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TommyCD1
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jda_sentinel.god *CHUNKS FIX*

Post by TommyCD1 »

"Bearers of the highest standard in noble gallantry, the knightly orders of Castigars have now pledged their honor in willing servitude to the JDA (unlike their errant brethren, the Judas). They guard our spanways as huge, walking towers of high-tech armor and strength, mounting as their principal weapons enormous Jarvik surpressor cannons on their enormous, power-assisted arms."
Castigar.png
Castigar.png (7.71 KiB) Viewed 15444 times
Castigar.png
Castigar.png (7.71 KiB) Viewed 15444 times
The Castigar was a late game heavy infantry unit. It sported dual wielded arm cannons, which dealt relatively high damage against infantry units. Similar to a machine gunner.
This .god file used to suffer from the infamous "chunks are dead baby" error. But no longer. This .god file has been patched to remove this broken feature, and can now be properly used in the Army Men RTS engine. To use it, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
Castigar.zip
(93.76 KiB) Downloaded 329 times
Castigar.zip
(93.76 KiB) Downloaded 329 times
List of animations
  • default
  • Idle
  • Idle2
  • Move
  • Prefire
  • Fire
Note: Unit particle effects, voice lines, and configuration not included.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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GameRanger ID: 913974
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