spr_reaper.god *CHUNKS FIX*

Add some Dark Reign 2 (DR2) objects to your game.
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TommyCD1
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spr_reaper.god *CHUNKS FIX*

Post by TommyCD1 »

"Now you see that freako in the long coat over there? That’s Muushti, an hes a member of the Fiends. No, don’t stare; I know they’re pretty scary-lookin, with their tiny little heads, and their hunchbacks, and that wacko voice. But his kind are mutants; they cant help it. They’re some pretty fast buggers, and moren handy in a fight. These Sikkers we build em fire beams of lava stuff with those a Fiend can gut a Guardian in seconds. When they’re not moving Fiends can cloak themselves half mind-trick, if you ask me, but it works. I said, don’t stare..."
Fiend.png
Fiend.png (6.56 KiB) Viewed 15505 times
Fiend.png
Fiend.png (6.56 KiB) Viewed 15505 times
The Fiend was a unit in DR2, similar to an ant, who sported a very short ranged, but very powerful projectile attack. In addition, this unit had the unique ability to become completely invisible when idle, similar to a mine, and could be revealed either by the unit's own movement, or by a sweeper.
This .god file used to suffer from the infamous "chunks are dead baby" error. But no longer. This .god file has been patched to remove this broken feature, and can now be properly used in the Army Men RTS engine. To use it, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
Fiend.zip
(93.88 KiB) Downloaded 332 times
Fiend.zip
(93.88 KiB) Downloaded 332 times
List of animations
  • default
  • Idle
  • Idle2
  • Move
  • Prefire
  • Fire
  • Postfire
Note: Unit particle effects, voice lines, and configuration not included.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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GameRanger ID: 913974
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