spr_juggernaut.god *TREADS FIX*

Add some Dark Reign 2 (DR2) objects to your game.
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TommyCD1
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spr_juggernaut.god *TREADS FIX*

Post by TommyCD1 »

"We ever got our hands on one of these we could go crashin through the Dome Rampart in style. Our people on the inside tell us that its a new JDA superweapon, but to me it just sounds like a big nuclear fusion bomb on wheels. Were not sure where they’re workin on it, but if we can find one, Ill bet I can replicate it, and then wed have things turned around in a hurry, wouldn’t we?"
Juggernaut.png
Juggernaut.png (14.05 KiB) Viewed 957 times
Juggernaut.png
Juggernaut.png (14.05 KiB) Viewed 957 times
The Juggernaut was a unit in DR2, similar to a DumDum, that could self-destruct for massive damage. Unlike a DumDum, however, the Juggernaut benefited from being a 'superweapon', meaning not only did it cost heavily to produce, but it was also extremely effective...
While this .god file has always worked in the Army Men RTS engine, there is a key different somewhere in both games' code that created an issue. That issue pertained to the treads on the vehicle. If directly ported without modification, the treads on this vehicle would not animate. This has been patched. To use this model, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
Juggernaut.zip
(55.26 KiB) Downloaded 82 times
Juggernaut.zip
(55.26 KiB) Downloaded 82 times
Contains no animations.

Note: Unit particle effects, voice lines, and configuration not included.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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{Colonel}Jo-Eg
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Re: spr_juggernaut.god *TREADS FIX*

Post by {Colonel}Jo-Eg »

Bravo
Just Dream.......... :zZz:


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