jda_spy.god *CHUNKS FIX*

Add some Dark Reign 2 (DR2) objects to your game.
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TommyCD1
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jda_spy.god *CHUNKS FIX*

Post by TommyCD1 »

"Any healthy society needs a secret police force, and ours is no exception. For many years, the Shadowhand have been famous for their ability to blend in and spy on enemy strongholds at will. Today, the Circle serves the JDA with new light-refracting polymer and Psychopush technologies (all highly classified, of course); Shadowhand operatives can seemingly become the enemy they stalk, and make their way unnoticed into his lairs."
Shadowhand.png
Shadowhand.png (4.69 KiB) Viewed 1383 times
Shadowhand.png
Shadowhand.png (4.69 KiB) Viewed 1383 times
The Shadowhand was a spy unit in DR2. They had the ability to disguise as enemy infantry, and then infiltrate certain buildings. By infiltrating an HQ, you would gain sight on that enemy base in its entirety. While infiltrating a Depot allowed you to steal the incoming resources for yourself. All of these functions are largely removed in the AMRTS engine, but the model is here if you want it.
This .god file used to suffer from the infamous "chunks are dead baby" error. But no longer. This .god file has been patched to remove this broken feature, and can now be properly used in the Army Men RTS engine. To use it, simply extract the zipped files to your missions' or mods' directory, and then use the .god file inside a .cfg from there.
Shadowhand.zip
(75.87 KiB) Downloaded 104 times
Shadowhand.zip
(75.87 KiB) Downloaded 104 times
List of animations
  • default
  • Idle
  • Idle2
  • Move
  • Surrender
Note: Unit particle effects, voice lines, and configuration not included.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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{Colonel}Jo-Eg
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Re: jda_spy.god *CHUNKS FIX*

Post by {Colonel}Jo-Eg »

The wrong is tall too.
Just Dream.......... :zZz:


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From its claws a lion is recognized.
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