Texture Translucent Problem
- FlamingC64
- Machine Gunner
- Posts: 24
- Joined: Mon Jan 17, 2022 9:40 am
Texture Translucent Problem
I have been making a new model with 3ds max and when I input the model into the DR2 mesh viewer, the textures that aren't set on a team color appear translucent. I was wondering if anyone had any idea of how to fix this.
Re: Texture Translucent Problem
Can you show us Meshviewer model screenshot, also Material Editor window in 3Ds Max for each model texture?
- FlamingC64
- Machine Gunner
- Posts: 24
- Joined: Mon Jan 17, 2022 9:40 am
Re: Texture Translucent Problem
I am unsure if this is all you need. Let me know if I need to provide more screenshots.
Re: Texture Translucent Problem
Which RGB color codes do you use for the materials? Try to set RGB value 1, 0, 0 for team textures and 7, 7, 7 for non-team textures. If this will not work, try to change Phong shader to Blinn then.
I also suggest you read Applying Textues / Materials section here, if you have not already.
I also suggest you read Applying Textues / Materials section here, if you have not already.
- FlamingC64
- Machine Gunner
- Posts: 24
- Joined: Mon Jan 17, 2022 9:40 am
Re: Texture Translucent Problem
I set the defuse RGB color to 1, 0, 0 and I changed the phong shader to blinn and it still had the same problem.
- FlamingC64
- Machine Gunner
- Posts: 24
- Joined: Mon Jan 17, 2022 9:40 am
Re: Texture Translucent Problem
Here is an image of what it looks like in the meshviewer. The non-team color object becomes translucent when the team colored object is behind it. However, if all the objects are textured with team colored or non-team colored material there is no transparency. I am unsure what if going on here.
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