TommyCD1:
Doing the math in my head right now, earning a gold on every possible mission would only earn you 93 keys, which as I remember wasn't enough to account for actual completion. There is some other way to earn keys that I don't know for sure. Maybe unlocking groups also earn keys? That is, unlocking a mission from earning several gold medals also counts?
I think I've figured why there are
108 keys in total:
Only earning Medals (bronze & silver & gold) after finishing a mission (Campaign, Great Battles, or Special Operations) in fact does not earn the player any key; yet:
When a player completes a Campaign, GB, or SO mission with Bronze Medal (i.e. by completing 0 goal), 1 intelligence file is coded to be unlocked and 1 key rewarded;
Likewise:
When a player completes a Campaign, GB, or SO with Silver Medal (i.e. by completing 1 goal), 2 intelligence files are coded to be unlocked and 2 keys rewarded;
When a player completes a Campaign, GB, or SO with Gold Medal (i.e. by completing 2 goals), 3 intelligence files are coded to be unlocked and 3 key rewarded.
When a player completes 15 Campaign missions, 8 GB missions, and 8 SO missions with Gold Medals,
15*3 + 8*3 + 8*3 = 45 + 24 + 24 = 93
intelligence files are coded to be unlocked and
93 keys rewarded.
However, there are 96 intelligence files:
(credits to
TommyCD1 for this screenshot from his
Custom Campaigns \ Missions Add-on Support mod)
Then where are the last 3 intelligence files?
I speculate that when each of the Boot Camp mission is completed, 1 intelligence file is coded to be unlocked and 1 key rewarded; and so when all 3 Boot Camp missions are completed, 3 intelligence files are coded to be unlocked and 3 keys rewarded.
To test if this thesis of mine were correct, we can examine folder (
bc_s in the AMRTS PS2 version?) containing the Boot Camp missions
T01.x,
T02.x, &
T03.x to see if there are codings in the
group.cfg or in each mission's debriefing.cfg; the codings are absent in the PC version yet possibly present in in the PS2 version.
Thus far:
93 keys + 3 keys = 96 keys
Furthermore,
4 ("flooded", "tricycle", "waterway", & "sandbox") of the 8 GB missions are locked; earning medals to unlock each (as coded in file group.cfg in
missions >
story) will reward the player with 1 key; unlocking all 4 will reward the player with 4 keys:
Thus far:
96 keys + 4 keys = 100 keys
Even more,
All 8 SO missions are locked; earning medals to unlock each (as also coded in file group.cfg in
missions >
story) will reward the player with 1 key; unlocking all 8 will reward the player with 8 keys:
In the end:
100 keys + 8 keys = 108 keys