Army Men RTS SETUP V2.0.3 + AMU + Extras

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shnort33
Grunt
Grunt
Posts: 7
Joined: Fri Jan 07, 2022 3:33 pm
United States of America

Re: Army Men RTS SETUP V2.0.3 + AMU + Extras

Post by shnort33 »

also dont think the updater is working for me either.. i tried deleting the vikkis map and re downloading the map pack and vikki's doensnt show up. not using any custom mods or settings.

thanks for the help btw



=|maininit :1402 |19:11:17|Army Men RTS b1202 [RELEASE] Wed Mar 06 10:20:14 2002
=|maininit :1405 |19:11:17|CPU: Pentium III/3600MHz L1:0K L2:256K T:0 F:6 M:14 S:D (MMX,TSC,FPU)
=|maininit :1408 |19:11:17|Mem: 1024.00/2048.00
=|maininit :1411 |19:11:17|Executed by DESKTOP-AQC4C9O\bdril on Windows NT v5.1 Service Pack 2 Build 2600
=|maininit :1414 |19:11:17|Compiled by TIN-TIN\penelope on Windows NT v5.0 Service Pack 2 Build 2195
=|maininit :1415 |19:11:17|Compiler flags:
=|maininit :1419 |19:11:17|Language: 0x09 0x01
=|setup :86 |19:11:17|Startup directory : C:\Users\bdril\Desktop\Army Men RTS
=|vid_enumdx :534 |19:11:17|
=|vid_enumdx :535 |19:11:17|[VID CAPS]
=|vid_enumdx :326 |19:11:17|Device: "Primary Display Driver"
=|vid_enumdx :471 |19:11:17|[VID DIRECT DRAW DRIVER]
=|vid_enumdx :106 |19:11:17|dd : NVIDIA GeForce RTX 2070 SUPER : 4318.7812.2265452611.161
=|vid_enumdx :107 |19:11:17|dd : nvldumd.dll : 0.00.00.0000
=|vid_enumdx :111 |19:11:17|dd : $ alpha only surface support
=|vid_enumdx :119 |19:11:17|dd : $ supports asynchronous blts
=|vid_enumdx :166 |19:11:17|dd : ! hardware not certified
=|vid_enumdx :1160 |19:11:17|d3d : * Direct3D HAL
=|vid_enumdx :1160 |19:11:17|d3d : Direct3D T&L HAL
=|vid_enumdx :982 |19:11:17|d3d : $ non power-of-2 textures
=|vid_enumdx :990 |19:11:17|d3d : $ cubic environment mapping support
=|vid_enumdx :994 |19:11:17|d3d : $ bump mapping support
=|vid_enumdx :1007 |19:11:17|d3d : $ anisotropic filtering
=|vid_enumdx :1011 |19:11:17|d3d : $ edge antialiasing
=|vid_enumdx :1021 |19:11:17|d3d : $ full screen antialiasing: sort independent
=|vid_enumdx :1040 |19:11:17|d3d : * max texture size 16384x16384
=|vid_enumdx :1048 |19:11:17|d3d : * clipGuard: -100000000.0,-100000000.0,100000000.0,100000000.0
=|vid_enumdx :1056 |19:11:17|d3d : * single-pass multitexturing: 8 stages
=|vid_enumdx :838 |19:11:18|mode: * 640 x 480, 32-Bit mem req 3072000
=|vid_enumdx :838 |19:11:18|mode: * 720 x 480, 32-Bit mem req 3456000
=|vid_enumdx :838 |19:11:18|mode: * 720 x 576, 32-Bit mem req 4147200
=|vid_enumdx :838 |19:11:18|mode: * 800 x 600, 32-Bit mem req 4800000
=|vid_enumdx :838 |19:11:18|mode: * 1024 x 768, 32-Bit mem req 7864320
=|vid_enumdx :838 |19:11:18|mode: * 1152 x 864, 32-Bit mem req 9953280
=|vid_enumdx :838 |19:11:18|mode: * 1176 x 664, 32-Bit mem req 7808640
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 720, 32-Bit mem req 9216000
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 768, 32-Bit mem req 9830400
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 800, 32-Bit mem req 10240000
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 960, 32-Bit mem req 12288000
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 1024, 32-Bit mem req 13107200
=|vid_enumdx :838 |19:11:18|mode: * 640 x 480, 16-Bit mem req 1843200
=|vid_enumdx :838 |19:11:18|mode: * 720 x 480, 16-Bit mem req 2073600
=|vid_enumdx :838 |19:11:18|mode: * 720 x 576, 16-Bit mem req 2488320
=|vid_enumdx :838 |19:11:18|mode: * 800 x 600, 16-Bit mem req 2880000
=|vid_enumdx :838 |19:11:18|mode: * 1024 x 768, 16-Bit mem req 4718592
=|vid_enumdx :838 |19:11:18|mode: * 1152 x 864, 16-Bit mem req 5971968
=|vid_enumdx :838 |19:11:18|mode: * 1176 x 664, 16-Bit mem req 4685184
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 720, 16-Bit mem req 5529600
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 768, 16-Bit mem req 5898240
=|vid_enumdx :838 |19:11:18|mode: * 1280 x 800, 16-Bit mem req 6144000
=|vid_enumdx :844 |19:11:18|mode: * Win640x480 8 mem req 1536000
=|vid_enumdx :267 |19:11:18|zbuf: * 16 bit
=|vid_enumdx :267 |19:11:18|zbuf: * 32 bit
=|vid_enumdx :262 |19:11:18|zbuf: * 24 bit with 8 bit stencil buffer
=|vid_enumdx :262 |19:11:18|zbuf: * 24 bit with 8 bit stencil buffer
=|vid_enumdx :267 |19:11:18|zbuf: * 32 bit
=|vid_enumdx :267 |19:11:18|zbuf: * 24 bit
=|vid_enumdx :483 |19:11:18|Releasing front
=|vid_enumdx :487 |19:11:18|Releasing d3d
=|vid_enumdx :491 |19:11:18|Reporting free vidmem
=|vid :1838 |19:11:18|mem : 3072 mb free 3070.83 mb
=|vid :1863 |19:11:18|tex : 3072 mb free 3070.83 mb
=|vid_enumdx :494 |19:11:18|
=|vid_enumdx :326 |19:11:18|Device: "NVIDIA GeForce RTX 2070 SUPER"
=|vid_enumdx :331 |19:11:18| - multimon monitor (65537)
=|vid :750 |19:11:18|[VID INITD3D: 0]
=|vid :1064 |19:11:18|[VID INITSURFACES: 0]
=|vid :1284 |19:11:18|[VID INITSURFACES: 1]
=|vid :782 |19:11:18|[VID INITD3D: pre zbuf]
=|vid :893 |19:11:18|[VID INITD3D: post zbuf: 0, 0]
=|vid :908 |19:11:18|[VID INITD3D: post device]
=|vid :990 |19:11:18|[VID INITD3D: post pix]
=|vid :2016 |19:11:18|
=|vid :2017 |19:11:18|[VID CURRENT]
=|vid :2018 |19:11:18|NVIDIA GeForce RTX 2070 SUPER : 4318.7812.2265452611.161
=|vid :2019 |19:11:18|800 x 600, 16-Bit : Direct3D HAL
=|vid :2022 |19:11:18|mode: using a flipable surface pair
=|vid :2029 |19:11:18|zbuf: 16 bit
=|vid :2030 |19:11:18|pix : 565
=|vid :2031 |19:11:18|pix : 4444
=|vid :2032 |19:11:18|pix : 5551
=|vid :1838 |19:11:18|mem : 3072 mb free 3067.36 mb
=|vid :1863 |19:11:18|tex : 3072 mb free 3067.36 mb
=|vid :2038 |19:11:18|perf: 0 triplebuf; 1 mipmap; 1 mipfilter; 1 antialias; 0 gamma
=|vid :2040 |19:11:18|
=|vid :1020 |19:11:18|[VID INITD3D: pre blends]
=|vid_detail :187 |19:11:18|Detail::Detect: Using saved parameters (world=2, texture=1)
=|vid :1049 |19:11:18|[VID INITD3D: 1]
=|input :566 |19:11:18| - max ofs = 19
=|input :566 |19:11:18| - max ofs = 237
=|sound :52 |19:11:18|Sound::Init()
=|sound :67 |19:11:18|Using MSS Version [6.1c] Dated [15-Oct-01]
=|sound :86 |19:11:18| - Completed
=|sound_digital :151 |19:11:18|Claim: Opened [DirectSound - MSS Mixer]
=|sound_digital_output:193 |19:11:18|Output::Claim:
=|sound_digital_output:211 |19:11:18| - Allocated 8 2D voices
=|missions :648 |19:11:18|Found 128 missions in 5 groups
=|user :615 |19:11:18|Language configuration loaded [english]
=|mods :83 |19:11:18|Found mod type 'persona'
=|mods :249 |19:11:18|Adding mod 'default'
=|mods :249 |19:11:18|Adding mod 'gb'
=|mods :83 |19:11:18|Found mod type 'ruleset'
=|mods :249 |19:11:18|Adding mod '5min_hq'
=|mods :249 |19:11:18|Adding mod 'alieninfinity'
=|mods :249 |19:11:18|Adding mod 'Assault'
=|mods :249 |19:11:18|Adding mod 'Cage'
=|mods :249 |19:11:18|Adding mod 'Castels'
=|mods :249 |19:11:18|Adding mod 'Death_Race'
=|mods :249 |19:11:18|Adding mod 'Death_Race2'
=|mods :249 |19:11:18|Adding mod 'Destruction'
=|mods :249 |19:11:18|Adding mod 'Full-Army'
=|mods :249 |19:11:18|Adding mod 'Gluttony2'
=|mods :249 |19:11:18|Adding mod 'Islands'
=|mods :249 |19:11:18|Adding mod 'kings'
=|mods :249 |19:11:18|Adding mod 'koth'
=|mods :249 |19:11:18|Adding mod 'Prehistoric'
=|mods :249 |19:11:18|Adding mod 'protect'
=|mods :249 |19:11:18|Adding mod 'Queen'
=|mods :249 |19:11:18|Adding mod 'roch'
=|mods :249 |19:11:18|Adding mod 'sarge'
=|mods :249 |19:11:18|Adding mod 'Valley'
=|mods :249 |19:11:18|Adding mod 'Zkoth'
=|mods :249 |19:11:18|Adding mod 'Zkoth2'
=|win32_socket :2001 |19:11:18|Winsock2 is available
=|network_ping :252 |19:11:18|Trying RawSocket
=|runcodes :170 |19:11:18|[Main] Entering run code [Start]
=|iface :1845 |19:11:18|Resetting Interface
=|iface :1861 |19:11:18|...complete
=|runcodes :170 |19:11:18|[Main] Entering run code [Intro]
=|iface :1845 |19:11:18|Resetting Interface
=|iface :1861 |19:11:18|...complete
=|runcodes :170 |19:11:21|[Main] Entering run code [Shell]
=|iface :1845 |19:11:21|Resetting Interface
=|iface :1861 |19:11:21|...complete
=|multiplayer_cmd :308 |19:11:21|Aborting
=|multiplayer_network :125 |19:11:21|Resetting Network
=|runcodes :170 |19:11:21|[Main] Entering run code [Mission]
=|iface :1845 |19:11:21|Resetting Interface
=|iface :1861 |19:11:21|...complete
=|runcodes :170 |19:11:21|[Game] Entering run code [Load]
=|iface :1845 |19:11:21|Resetting Interface
=|iface :1861 |19:11:21|...complete
=|gamegod :1204 |19:11:21|Adding interface resource client\p\shell
=|game :191 |19:11:21|PreOpenMission: [missions\shells][main]
=|game :719 |19:11:21|Type Stream Crc: FB78F4B4
=|ai :276 |19:11:21|Type Stream Crc: FB78F4B4
=|runcodes :170 |19:11:21|[Game] Entering run code [SimInit]
=|game_rc :635 |19:11:21|Switching to NORMAL
=|iface :1845 |19:11:21|Resetting Interface
=|iface :1861 |19:11:21|...complete
=|runcodes :170 |19:11:21|[Game] Entering run code [Sim]
=|multiplayer_network :125 |19:11:24|Resetting Network
=|styxnet_server :57 |19:11:24|Starting Server ...
=|styxnet_server :58 |19:11:24|Listening on port 26217
=|styxnet_server :145 |19:11:24|Starting Server Thread
=|styxnet_server :221 |19:11:24|New Connection from 127.0.0.1:64480 who is local
=|styxnet_server :297 |19:11:24|Able to write to user
=|styxnet_client :737 |19:11:24|Connection established with server
=|styxnet_client :766 |19:11:24|Sent UserLogin to server
=|styxnet_client :786 |19:11:24|Able to write to server
=|styxnet_server :453 |19:11:24|Received UserLogin: Ke$h
=|styxnet_server :472 |19:11:24|Secret for reconnection is 2741278884
=|styxnet_client :895 |19:11:24|Successfully connected to server
=|styxnet_server :673 |19:11:24|User Ke$h wants to create a session Player's game max 8
=|styxnet_server :711 |19:11:24|Session Player's game created
=|styxnet_client :944 |19:11:24|Session successfully created
=|styxnet_client :1045 |19:11:24|User Ke$h has entered the sesion
=|multiplayer :1049 |19:11:24|HostedSession
=|multiplayer_host :886 |19:11:24|Reseting team 0
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :886 |19:11:24|Reseting team 1
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :886 |19:11:24|Reseting team 2
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :886 |19:11:24|Reseting team 3
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :886 |19:11:24|Reseting team 4
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :886 |19:11:24|Reseting team 5
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :886 |19:11:24|Reseting team 6
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :886 |19:11:24|Reseting team 7
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_network :210 |19:11:24|'Ke$h' entered the game
=|multiplayer_host :112 |19:11:24|Player [3E324D5F] Entered
=|multiplayer_host :142 |19:11:24|No data for player
=|multiplayer_host :815 |19:11:24|Formed new team 0 with owner [3E324D5F]
=|multiplayer_host :886 |19:11:24|Reseting team 0
=|multiplayer_host :851 |19:11:24|Found unused group 0
=|multiplayer_host :870 |19:11:24|Found unused color 0
=|multiplayer_host :825 |19:11:24|Found unused team 0 for player [3E324D5F]
=|multiplayer :1063 |19:11:24|JoinedSession
=|multiplayer_host :272 |19:11:24|Integrity response from [3E324D5F]
=|multiplayer_host :283 |19:11:24|Ke$h has the same build
=|multiplayer_host :357 |19:11:25|HaveMission from [3E324D5F]
=|multiplayer_host :357 |19:11:28|HaveMission from [3E324D5F]
=|multiplayer_host :886 |19:11:29|Reseting team 1
=|multiplayer_host :851 |19:11:29|Found unused group 1
=|multiplayer_host :870 |19:11:29|Found unused color 1
=|styxnet_server :974 |19:11:30|Locking session Player's game
=|runcodes :109 |19:11:30|[Game] Clearing runcode [Sim]
=|game_rc :1259 |19:11:30|Shutting down simulation
=|game_rc :1300 |19:11:30| - done
=|runcodes :170 |19:11:30|[Main] Entering run code [Mission]
=|iface :1845 |19:11:30|Resetting Interface
=|iface :1861 |19:11:30|...complete
=|runcodes :170 |19:11:30|[Game] Entering run code [Load]
=|iface :1845 |19:11:30|Resetting Interface
=|iface :1861 |19:11:30|...complete
=|multiplayer :485 |19:11:30|Options->RandomSeed == -1553626400
=|multiplayer :494 |19:11:30|Data CRC initialized to 31858715
=|gamegod :1204 |19:11:30|Adding interface resource client\p\ingame
=|game :191 |19:11:31|PreOpenMission: [missions\mp][E]x[F Vikki's Twisted Doubles]
?|weapon_manager :94 |19:11:31|Duplicate WeaponType 'army.weapon.grunt'
=|game :719 |19:11:31|Type Stream Crc: 6D3266D5
=|mods :398 |19:11:31|Initializing mod 'protect'
=|mods :417 |19:11:31|Loading mod 'protect'
=|game :719 |19:11:31|Type Stream Crc: A594318B
=|ai :276 |19:11:31|Type Stream Crc: 5085F7FD
=|multiplayer :561 |19:11:31|Team 0 (team1) is available
=|multiplayer :561 |19:11:31|Team 1 (team2) is available
=|multiplayer :561 |19:11:31|Team 2 (team3) is available
=|multiplayer :561 |19:11:31|Team 3 (team4) is available
=|multiplayer :561 |19:11:31|Team 4 (team5) is available
=|multiplayer :561 |19:11:31|Team 5 (team6) is available
=|multiplayer :561 |19:11:31|Team 6 (team7) is available
=|multiplayer :561 |19:11:31|Team 7 (team8) is available
=|multiplayer :604 |19:11:31|Assigning random start location [0][team1] (0 / 8)
=|multiplayer :646 |19:11:31|Network Team 0 using team 0
=|multiplayer :664 |19:11:31|Setting side to army
=|multiplayer :722 |19:11:31|Creating Player 'Ke$h' for Team 'team1' [0]
=|multiplayer :604 |19:11:31|Assigning random start location [1][team7] (5 / 7)
=|multiplayer :646 |19:11:31|Network Team 1 using team 6
=|multiplayer :664 |19:11:31|Setting side to army
=|multiplayer :706 |19:11:31|Creating AI for Team 'team7' [6]
=|multiplayer :757 |19:11:31|Setting relation between 0 and 6 to Enemy
=|multiplayer :757 |19:11:31|Setting relation between 6 and 0 to Enemy
=|particlefx :337 |19:11:31|*** WARNING: no *DETACH* for emitter <render.restoretargetlarge.puff>
=|particlefx :337 |19:11:31|*** WARNING: no *DETACH* for emitter <weapon.machinegunner.cartridge>
=|particlefx :337 |19:11:31|*** WARNING: no *DETACH* for emitter <render.restoretargetsmall.puff>
=|particlefx :337 |19:11:31|*** WARNING: no *DETACH* for emitter <damage.infantry.debris>
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.signdanger'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.signhalt'
=|mods :398 |19:11:31|Initializing mod 'default'
=|mods :417 |19:11:31|Loading mod 'default'
=|ai :276 |19:11:31|Type Stream Crc: E19AE5AB
=|ai :276 |19:11:31|Type Stream Crc: D0B7F6EF
=|ai :276 |19:11:31|Type Stream Crc: F9A49196
=|ai :276 |19:11:31|Type Stream Crc: 814E048F
=|ai :276 |19:11:31|Type Stream Crc: 76E478AD
?|fscope :108 |19:11:31|Parse Callstack:
?|fscope :1028 |19:11:31|Add("army.unit.machinegunner", 4)
?|fscope :1028 |19:11:31|Types()
?|fscope :1028 |19:11:31|Manifest("Level")
?|fscope :1028 |19:11:31|CreateBase::Orderer("personality.default.offense.advinfantry")
!|debug_win32 :1378 |19:11:31|Attempting to RaiseException "CONFIG" msg:(Add) Error! Type 'army.unit.machinegunner' has no constructor and isn't an upgrade for anything, so we can't build it module:D:\Src\code\system\fscope.cpp line:134
!|debug_win32 :776 |19:11:31|[ E X C E P T I O N ]
!|debug_win32 :840 |19:11:31|Type: ERROR
!|debug_win32 :841 |19:11:31|SubType: CONFIG
!|debug_win32 :842 |19:11:31|Message: (Add) Error! Type 'army.unit.machinegunner' has no constructor and isn't an upgrade for anything, so we can't build it
!|debug_win32 :843 |19:11:31|Module: D:\Src\code\system\fscope.cpp
!|debug_win32 :844 |19:11:31|Line#: 134
!|debug_win32 :845 |19:11:31|Stamp: (null)
!|debug_win32 :362 |19:11:31|CallStack:
!|debug_win32 :620 |19:11:31|75669392 KERNELBASE unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|004D167F amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|004D48A3 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|0059F926 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|005B5801 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|005B5FB5 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|005B5CC8 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|005B1C23 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|005AFDF0 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|0059DF01 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|00591F97 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|00538DC0 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|0053665B amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|0040BA49 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|00594EE8 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|004B692A amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|004B3E25 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|004038DD amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|00401E94 amrts unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|75407BA9 KERNEL32 unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|7770BD2B ntdll unknown [0000] unknown(0) [0000]
!|debug_win32 :620 |19:11:31|7770BCAF ntdll unknown [0000] unknown(0) [0000]
!|debug_win32 :385 |19:11:31|Registers:
!|debug_win32 :386 |19:11:31|EAX: 0019F418h CS: 00000023h DS: 0000002Bh
!|debug_win32 :387 |19:11:31|EBX: 04337E44h EIP: 75669392h ES: 0000002Bh
!|debug_win32 :388 |19:11:31|ECX: 00000006h SS: 0000002Bh FS: 00000053h
!|debug_win32 :389 |19:11:31|EDX: 00000000h EBP: 0019F470h GS: 0000002Bh
!|debug_win32 :390 |19:11:31|ESI: 04337E44h ESP: 0019F418h
!|debug_win32 :391 |19:11:31|EDI: 00000000h
!|debug_win32 :400 |19:11:31| CF: 00000216h PF:0 AF:1 ZF:1 SF:0 OF:0
=|debug_win32 :271 |19:11:31|entering AtExit::Execute
=|maininit :1364 |19:11:31|Entering Main::CriticalShutdown
=|sound :159 |19:11:31|Entering Sound::CriticalShutdown
=|sound :171 |19:11:31|Leaving Sound::CriticalShutdown
=|input :1540 |19:11:31|Entering Input::Done
=|input :1575 |19:11:31|Leaving Input::Done
=|maininit :1388 |19:11:31|Leaving Main::CriticalShutdown
=|debug_win32 :286 |19:11:31|leaving AtExit::Execute
=|debug_win32 :997 |19:11:31|Exception::Filter: post shutdown
=|debug_win32 :1014 |19:11:31|Exception::Filter: pre DialogBox
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TommyCD1
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Re: Army Men RTS SETUP V2.0.3 + AMU + Extras

Post by TommyCD1 »

Again, I've installed the game from this post and no errors occur. But according to your log file, you do indeed have mods installed. At least, you absolutely have custom rulesets installed which do not come with the base game or the installer.
shnort33 wrote: Mon Jan 08, 2024 5:15 pm =|mods :83 |19:11:18|Found mod type 'ruleset'
=|mods :249 |19:11:18|Adding mod '5min_hq'
=|mods :249 |19:11:18|Adding mod 'alieninfinity'
=|mods :249 |19:11:18|Adding mod 'Assault'
=|mods :249 |19:11:18|Adding mod 'Cage'
=|mods :249 |19:11:18|Adding mod 'Castels'
=|mods :249 |19:11:18|Adding mod 'Death_Race'
=|mods :249 |19:11:18|Adding mod 'Death_Race2'
=|mods :249 |19:11:18|Adding mod 'Destruction'
=|mods :249 |19:11:18|Adding mod 'Full-Army'
=|mods :249 |19:11:18|Adding mod 'Gluttony2'
=|mods :249 |19:11:18|Adding mod 'Islands'
=|mods :249 |19:11:18|Adding mod 'kings'
=|mods :249 |19:11:18|Adding mod 'koth'
=|mods :249 |19:11:18|Adding mod 'Prehistoric'
=|mods :249 |19:11:18|Adding mod 'protect'
=|mods :249 |19:11:18|Adding mod 'Queen'
=|mods :249 |19:11:18|Adding mod 'roch'
=|mods :249 |19:11:18|Adding mod 'sarge'
=|mods :249 |19:11:18|Adding mod 'Valley'
=|mods :249 |19:11:18|Adding mod 'Zkoth'
=|mods :249 |19:11:18|Adding mod 'Zkoth2'
Also, according to this line, you have more than expected multiplayer maps installed as well, which assuming only from the installed should be 57 maps. (3 boot camp, 3 shell, 15 campaign, 8 great battles, 28 multiplayer)

Code: Select all

=|missions :648 |19:11:18|Found 128 missions in 5 groups
Then, comparing your log file to mine, shows that different props are missing when launching the same map, meaning either your trying to run an old version of the map, or your attic.x world archive is not vanilla.
my log file wrote:?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
?|worldload :125 |00:50:03|Ignoring unknown type in world file 'attic.prop.tree5'
shnort33 wrote: Mon Jan 08, 2024 5:15 pm ?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file ' '
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.signdanger'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.windmill'
?|worldload :125 |19:11:31|Ignoring unknown type in world file 'attic.prop.signhalt'
Are you sure you are running a clean copy of the game? If you have previously modded this version, then tried to remove the mods, it may not have been done correctly. Also, make sure you are running the correct version of the game, or Windows is not keeping memory of modded files somewhere, such as in the VirtualStore folder. This is common when the game is installed somewhere that the system does not feel comfortable giving it write permission to, such as Program Files.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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shnort33
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Re: Army Men RTS SETUP V2.0.3 + AMU + Extras

Post by shnort33 »

....wow im an idiot.. i figured it out, i didnt have the game file in the programfilesx86 file path. and when i got the exf map pack it was installing there just by itself. yeah i have some other modded mp maps from waaayy back in the day.. i found this game on an old flash drive of mine.

got it all figured out though. thanks for the help
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