It am I, Secg (like "sedge"; IPA: /sɛd͡ʒ/; enPR: sĕj), here again!
After years of balancing life, work, and modding, My Heroid 1.1 mod is finally ready to be released.
Acknowledgements:
- Credits to 3DO & Pandemic Studio's former staffs for creating & publishing this amazing game;
to Arisen for tips on how to make additional Armor Types.
to TommyCD1 for many useful instructions on how to make Advanced Squad Control, Expand Unit Display, adding Special Operation Missions and Intelligence Files, and countless more.
Download Links:
Cautionary Notes: DO NOT extract the 7z file Army Men RTS Heroic 1.1 into your existing AMRTS root-directory under any circumstance.
If you mess up somehow:
Download Clan E]x[F's Ruhani (?)'s AMRTS copy from here.
Please report bugs, I will fix them as soon as possible!
In this mod:
A player can choose to singleplay or multiplay or view intelligence files:
Initially, only three intelligence files are unlocked / available :
Spoiler
Spoiler
As well as 8 Great Battles Missions and 8 Special Operations Missions, which are all locked:
and must be unlocked by playing Campaign missions and earning medals:
Spoiler
- All generic Army units & defenses now use the "Random" TargetStyle, meaning that players can bait enemies into attacking high-health units like tanks or heroes, encouraging players to outmaneuver each other;
Players can now create & control 8 squads, numbered from 1 to 8;
Early Campaign missions shall still be Easy-Peasy ; yet later ones shall be progressively Harder .
The unlocking orders of all GB & SO missions have been changed.
Many Medal requirements had been changed; for examples, in the Campaign mission S10 "Baths of Glory", you must keep all your heroes alive instead of destroying all Guard Towers as in the vanilla version
A few objectives have been changed; for example, in the SO rescue mission "Hostage Situation", player will have to escort the non-heroic Medic Jeep instead of the heroic Sarge to the hostages and use the Medic Jeep to guide the hostages to the extraction point:
You must issue for Mortar Man & Shrap explicit attack orders, otherwise they will just stand still;
All Heroes are much tougher & stronger (except Hoover) ;
All Heroes now have "hero" armor type, making them highly resistant to generic army units' weapons; however, in "micro-missions" (without base buildings), like S03 "A Few Green Men", S05 "It Came From the Basement", S10 "Baths of Glory", etc. heroes will take TWICE as much damage from enemies as they do in "macro-"missions (with base buildings).
The Generic Sniper gets outranged by Bullseye;
To make counter-units match each other's tiers:
*Minesweepers are built from Super HQ.
*AA guns now require Super Duper HQ.
Minesweepers & Radio Operators cost both Plastic & Electricity.
Pillboxes now consistently outrange Tanks, but will still lose to Tanks in 1on1 fight (by a pretty narrow margin tho)
Tanks' Shells only deal 25% damage to Infantry & 20% against Heroes (that still does not mean a Bazooka man can 1v1 a tank & win; it only allows massed Bazooka to defeat massed Tanks more easily; on the other hand, Riff will easily defeat a Tank 1on1);
Each Halftrack, Tank & Chopper costs 3 Command Pts, making vehicle-massers reach their unit limit much quicklier .
& Many more