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Re: Building Request!

Posted: Tue Feb 21, 2012 12:10 pm
by ICE x Toxiic
Again {EMC}Methuselah96 many thanks to you. if you need info on the plastic they need and time to build ask :D 8)

Re: Building Request!

Posted: Tue Feb 21, 2012 1:09 pm
by {EMC}Methuselah96
ok.
i need info on the plastic they need and time to build

Re: Building Request!

Posted: Tue Feb 21, 2012 1:24 pm
by ICE x Toxiic
Worker:
Plastic: Free
Elec: 0
Time: 5 seconds

Soldier:
Plastic:75
Elec: 0
Time: 10 seconds

Cockroach:
Plastic: 100
Elec: 75
Time: 15 seconds

(Optional)
Riff:
Plastic: 350
Elec: 150
Time: 25 seconds

Reasone to put Riff in because theres no option to build Riff and he's my favorite character! lol And it would be nice to bring him in the battle same with Bullseye but I don't want to make it to hectic for you. I mean your doing me a huge favor lol Thanks!!!! :BOW: :C

Re: Building Request!

Posted: Wed Feb 22, 2012 7:03 pm
by OMEGA soldier
SC sucks they made mods for themselves and did not release then in public

Re: Building Request!

Posted: Thu Feb 23, 2012 12:36 pm
by ICE x Toxiic
I know thats why it's a HUGE thanks to Meth for making this mod. not only does it benefit me it benefits other people as well. :SWEET:

Re: Building Request!

Posted: Thu Feb 23, 2012 2:38 pm
by {EMC}Methuselah96
ok here you go
i just added a bunch of different stuff
make a new dozer through garage
dozer can make nursery and food deposit(which does nothing)
the nursery can make:
riff
bullseye
worker
soldier
cockroach
queen
chinook (to use the chinook, select the units you want to go in the chinook and click on the chinook. then just move the chinook around. when you're ready to unload press 'L' and click wherever you want to unload.

just put the base and client folders in the same place as your amrts.exe
that should be it: http://www.mediafire.com/?t1i4qlgaelky98v

Re: Building Request!

Posted: Thu Feb 23, 2012 3:44 pm
by ICE x Toxiic
Thank you very much Meth. mmm

Re: Building Request!

Posted: Fri Feb 24, 2012 7:01 am
by OMEGA soldier
=D>

Re: Building Request!

Posted: Fri Feb 24, 2012 1:04 pm
by ICE x Toxiic
Now we got a little problem when i try to start the game, the game crashes and says File[obj_insect.cfg] is being included multiple times. what should I do and where do I put the files im confused. idk and i put all the files originally in the base folder

Re: Building Request!

Posted: Fri Feb 24, 2012 6:36 pm
by {W.W}Ranger
open up the map file with C++... If it's multiple files open them all with C++ and press the buttons CTRL+F type in the box obj_insect.cfg if there is two entities or mobs that use that same cfg then you need to change the name of it.

You gotta have the map extracted and edit the names to the file with the bunches of #include
i.e
#include "scorch.cfg"
#include "obj_insect.cfg"

If there is two includes of the obj_insect.cfg erase all except one or just rename one.

When you rename #include "obj_insect.cfg"

make sure you have another file corresponding to what you renamed it...
like turning #include "obj_insect.cfg" into #include "obj_Magictime.cfg"
In the map file for this example it should look like this...
/map/obj.magictime.cfg

If your not talking about a unit then... :W and hey Methuseselah

Most likely you did not understand anything I said at all and... I'll just get back to work...