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Custom multiplayer colors?

Posted: Sat Oct 18, 2014 11:37 pm
by Nullen
Would it be possible to modify or add on to the colors you can select in multiplayer mode or is that hard-coded into the game?

Re: Custom multiplayer colors?

Posted: Sun Oct 19, 2014 12:17 am
by TommyCD1
Well I've searched through all of the editable files and found nothing about the multiplayer colors, leaving me to assume that data in the .exe file. So yes, I believe that cannot be edited.

If it's any consolation though, I know the RGB values of the colors.

Green
5EF241
94, 242, 65

Tan
FCC26B
252, 194, 107

Ant
B3321C
179, 50, 28

Red
AE3629
174, 54, 41

Yellow
ECCC00
236, 204, 0

Green
81AE27
129, 174, 39

Dark Green
00864E
0, 134, 78

Light Blue
22B0BD
34, 176, 189

Blue
5B8CF6
91, 140, 246

Purple
9E69B8
158, 105, 184

Orange
E07D0B
224, 125, 11

Grey
B6B7D7
182, 183, 215

;)

Re: Custom multiplayer colors?

Posted: Sun Oct 19, 2014 12:38 am
by Nullen
Damn, oh well. :W

I always found it a little weird how DR2 lets you use the RGB scale to pick your multiplayer color but AMRTS doesn't.

Re: Custom multiplayer colors?

Posted: Sun Oct 19, 2014 5:05 am
by DreadedGhoul575
mmm

Re: Custom multiplayer colors?

Posted: Sun Oct 19, 2014 9:31 am
by TommyCD1
You couldn't choose the RGB value of your color in DR2... Where are you coming from? mmm

Re: Custom multiplayer colors?

Posted: Sun Oct 19, 2014 10:48 am
by Nullen
Oh I must have that mistaken for something else then, sorry.

Re: Custom multiplayer colors?

Posted: Wed Nov 19, 2014 5:26 pm
by »§TorN WaR«
fack, it can do, but anyone did it, because it is stuff, is only edit somethings in the map, too, you can change the apparence of the game in the base.x, you can do everything, but somethings can kick u from game

Re: Custom multiplayer colors?

Posted: Wed Nov 19, 2014 5:49 pm
by TommyCD1
It's not that changing it will get you kicked, it's that the data isn't in a readable format and is therefore rendered uneditable.