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White add black

Posted: Thu Mar 12, 2015 3:24 pm
by Petas
Hi, I want to ask
one thing.
I looked at a lot of maps and original zajmala me one thing.
Around terrain or simply how I optáhnoté
around the edges move :: block
so for that navíšeným terrain is white.
and my question is
How can instead put that white black as it doubles the map? :PB :-(( :PB

I'm sorry I have not installed tet
program for making screenshots

Re: White add black

Posted: Fri Mar 13, 2015 1:23 pm
by TommyCD1
I'm not really sure what you are talking about. Again. :P

But some screenshots would really help. Thanks. ;)

Re: White add black

Posted: Fri Mar 13, 2015 1:59 pm
by Petas
TommyCD1 wrote:I'm not really sure what you are talking about. Again. :P

But some screenshots would really help. Thanks. ;)
This is one I've figured it out. :D
______________________________________________________________
and I want to ask you.
How could all the players to play against Acid gun and healer?
I've been thinking of it and it was not going to shoot a acidgun also not shoot me
You do not know how this could be done?
_______________________________________________________________
and otherwise I thank you very much I have great popularity in the clan. That will never forget how I learned everything everything we do and how the editor
I made 90 battle maps. So far I have not given her official download :ROCK: :ROCK: :ROCK: :D

Re: White add black

Posted: Fri Mar 13, 2015 2:47 pm
by TommyCD1
To fight against the acid guns and healers would be the same way you place crates in the level. You must assign the guns to their own team and then make that team enemies with everyone.

Also make sure that the team is not playable. For example:

Playable team:

Code: Select all

  CreateTeam("team1", 0)
  {
    Color(0, 0, 0);

    Relations()
    {
      With("team1", "Ally");       //  Playable teams
      With("team2", "Neutral");  //  need to be set as
      With("team3", "Neutral");  //  neutral so that
      With("team4", "Neutral");  //  multiplayer works.
      With("guns", "Enemy"); // Make players enemies with the guns.
    }

    DefaultClient(1);  // Only the first team should have this set as 1!
    AvailablePlay(1);  // Set this to 1 to make this team playable. Set it to 0 for an npc.
    HasStats(1);
    RequireAI(0);
    Side("army");
    SideFixed(0);
    Objectives();
    StartRegion(210);  // Playable teams require a region.
    StartPoint(0.730244, 0.157607);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);

    Storage()
    {
      Add("Plastic", 2000);     // Make sure to give your
      Add("Electricity", 800);  // players resources!
    }
  }
Non-playable team:

Code: Select all

  CreateTeam("guns", 4)
  {
    Color(113, 113, 113);

    Relations()
    {
      With("team1", "Enemy");  // Make this team
      With("team2", "Enemy");  // enemies with
      With("team3", "Enemy");  // all of the
      With("team4", "Enemy");  // players.
      With("guns", "Ally");  // A team must be allies with itself.
    }

    DefaultClient(0);
    AvailablePlay(0);  // Set to 0 so this team is not playable.
    HasStats(0);  // This should also be set to 0.
    RequireAI(0);
    Side("army");
    SideFixed(1);  // The side should be fixed, otherwise this team will spawn with a sarge and bulldozer.
    Objectives();
    StartPoint(0.730244, 0.157607);
    StartYaw(0.000000);
    Personality("None");
    PainCurrentCluster(0);
    UniqueScriptId(0);
    Storage();  // A non-playable team does not need resources.
  }