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Resource objects

Posted: Wed Mar 25, 2015 11:57 am
by Petas
Hi I have a problem
when I have the map object resource watergun
dumptruck and want to benefit watergun but goes into the midst of mine resource megarobo
How can I resolve that it benefited both at once? :PB

_______________________Code Game________________________
//////////////////////////////////////////////////////////////////////////
//
// Copyright 1998-2000 Pandemic Studios
//
// Code-Generated Configuration File
//

RuleSet("protect");

WorldInfo()
{
CellMapX(148);
CellMapZ(148);
MiniMapRotation(315.000000);
}

Environment()
{
Rain();

Light()
{
CycleTime(600.000000);
CurrentTime(0.892857);
LastTime(0.892857);
StartTime(0.892857);
DayStartTime(0.250000);
DayEndTime(0.750000);
SunriseStartTime(0.200000);
SunriseEndTime(0.300000);
SunsetStartTime(0.700000);
SunsetEndTime(0.800000);

Colors()
{
Add()
{
Fraction(0.500000);
Ambient(0, 0, 0, 255);
Sun(255, 255, 255, 255);
Fog(0, 0, 0, 255);
}
}
}

Time()
{
Day(1);
Month(1);
Year(2000);
}
}

DefineTeams()
{
CreateTeam("Team 7", 6)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Ally");
With("Team 6", "Neutral");
With("Team 5", "Neutral");
With("Team 4", "Neutral");
With("Team 3", "Neutral");
With("Team 2", "Neutral");
With("Team 1", "Neutral");
With("Team 8", "Neutral");
}

DefaultClient(0);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(26);
ReaperId(27);
ReaperId(28);
}

StartRegion(25);
StartPoint(0.921776, 0.085437);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}

CreateTeam("Team 6", 5)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Neutral");
With("Team 6", "Ally");
With("Team 5", "Neutral");
With("Team 4", "Neutral");
With("Team 3", "Neutral");
With("Team 2", "Neutral");
With("Team 1", "Neutral");
With("Team 8", "Neutral");
}

DefaultClient(0);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(22);
ReaperId(23);
ReaperId(24);
}

StartRegion(21);
StartPoint(0.105155, 0.096818);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}

CreateTeam("Team 5", 4)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Neutral");
With("Team 6", "Neutral");
With("Team 5", "Ally");
With("Team 4", "Neutral");
With("Team 3", "Neutral");
With("Team 2", "Neutral");
With("Team 1", "Neutral");
With("Team 8", "Neutral");
}

DefaultClient(0);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(18);
ReaperId(19);
ReaperId(20);
}

StartRegion(17);
StartPoint(0.066241, 0.095347);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}

CreateTeam("Team 4", 3)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Neutral");
With("Team 6", "Neutral");
With("Team 5", "Neutral");
With("Team 4", "Ally");
With("Team 3", "Neutral");
With("Team 2", "Neutral");
With("Team 1", "Neutral");
With("Team 8", "Neutral");
}

DefaultClient(0);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(14);
ReaperId(15);
ReaperId(16);
}

StartRegion(13);
StartPoint(0.103525, 0.883947);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}

CreateTeam("Team 3", 2)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Neutral");
With("Team 6", "Neutral");
With("Team 5", "Neutral");
With("Team 4", "Neutral");
With("Team 3", "Ally");
With("Team 2", "Neutral");
With("Team 1", "Neutral");
With("Team 8", "Neutral");
}

DefaultClient(0);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(10);
ReaperId(11);
ReaperId(12);
}

StartRegion(9);
StartPoint(0.062441, 0.881369);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}

CreateTeam("Team 2", 1)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Neutral");
With("Team 6", "Neutral");
With("Team 5", "Neutral");
With("Team 4", "Neutral");
With("Team 3", "Neutral");
With("Team 2", "Ally");
With("Team 1", "Neutral");
With("Team 8", "Neutral");
}

DefaultClient(0);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(6);
ReaperId(7);
ReaperId(8);
}

StartRegion(5);
StartPoint(0.881545, 0.870852);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}

CreateTeam("Team 1", 0)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Neutral");
With("Team 6", "Neutral");
With("Team 5", "Neutral");
With("Team 4", "Neutral");
With("Team 3", "Neutral");
With("Team 2", "Neutral");
With("Team 1", "Ally");
With("Team 8", "Neutral");
}

DefaultClient(1);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(2);
ReaperId(3);
ReaperId(4);
}

StartRegion(1);
StartPoint(0.937751, 0.870743);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}

CreateTeam("Team 8", 7)
{
Color(0, 0, 0);

Relations()
{
With("Team 7", "Neutral");
With("Team 6", "Neutral");
With("Team 5", "Neutral");
With("Team 4", "Neutral");
With("Team 3", "Neutral");
With("Team 2", "Neutral");
With("Team 1", "Neutral");
With("Team 8", "Ally");
}

DefaultClient(0);
AvailablePlay(1);
HasStats(1);
PermanentRadar(0);
RequireAI(0);
Side("army");
SideFixed(0);

Objectives()
{
ReaperId(30);
ReaperId(31);
ReaperId(32);
}

StartRegion(29);
StartPoint(0.874610, 0.084640);
StartYaw(0.000000);
Personality("None");
PainCurrentCluster(0);
UniqueScriptId(0);
ResourceStore(0);

Storage()
{
Add("Plastic", 2000);
Add("Electricity", 800);
}
}
}

World("Attic");
Camera();

Physics()
{
Gravity(9.800000);
}

MissionVar();

Re: Resource objects

Posted: Wed Mar 25, 2015 1:12 pm
by TommyCD1
:?

If you are trying to get the watergun to appear ingame, you need to open "types.cfg" and add this line:

#include "obj_resource_watergun.cfg"

If this is not the problem, then please explain yourself more. The error is not in game.cfg.

Re: Resource objects

Posted: Wed Mar 25, 2015 1:46 pm
by Petas
TommyCD1 wrote::?

If you are trying to get the watergun to appear ingame, you need to open "types.cfg" and add this line:

#include "obj_resource_watergun.cfg"

If this is not the problem, then please explain yourself more. The error is not in game.cfg.
I have it all.
dumptruck but does not want to suck the plastic of the objects

Re: Resource objects

Posted: Wed Mar 25, 2015 1:47 pm
by TommyCD1
Can you post the config of the dumptruck and the config of the resource?

Re: Resource objects

Posted: Wed Mar 25, 2015 1:55 pm
by Petas
TommyCD1 wrote:Can you post the config of the dumptruck and the config of the resource?
After all it is exactly the same as when you unpack the file base.x

Re: Resource objects

Posted: Wed Mar 25, 2015 2:05 pm
by TommyCD1
Very strange. Maybe try and make sure that the resource is zipped?

CreateObject("resource.watergun", 35)
{
MapObj()
{
HitPoints(0.000000);

Position()
{
Pos(388.000000, -26.564827, 88.000000);
Right(1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, 1.000000);
}

Zip();
}
}

Also, I'm sorry if I'm asking for too much, but do you think you can try and be more specific about it, or even post from screenshots and stuff?

I really have no idea what's going on here and I'll need to see it for myself. :?

Re: Resource objects

Posted: Wed Mar 25, 2015 4:21 pm
by Petas
TommyCD1 wrote:Very strange. Maybe try and make sure that the resource is zipped?

CreateObject("resource.watergun", 35)
{
MapObj()
{
HitPoints(0.000000);

Position()
{
Pos(388.000000, -26.564827, 88.000000);
Right(1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, 1.000000);
}

Zip();
}
}

Also, I'm sorry if I'm asking for too much, but do you think you can try and be more specific about it, or even post from screenshots and stuff?

I really have no idea what's going on here and I'll need to see it for myself. :?
Pictures can not be used because it could not be.
Nothing less if this error would not go correct map would have to be extinguished and will be deleted
__________
Makes 8 snowy train will soon be here on the forum.