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Combat Overhauled-Doubles v1.0

Posted: Wed May 27, 2015 9:57 pm
by {W.W}Dauntless
This is the new official map.
http://www.mediafire.com/download/c9jwm ... oublesV2.x
This version has weapons roughy 4X more lethal than the base game's weapons. The balance should be good, but if not, just let me know!

Combat Overhauled seeks to turn everything you know about combat in AMRTS upside down. It makes combat faster and less forgiving, giving every unit custom performance characteristics, and costs to reflect that performance. It also features 2 units that should have been in the game from the beginning, the Flamethrower and the Chinook. This is more like what I feel the game's combat should have been, in the spiritual succession of the now seemingly dead Realism mod by {EMC}Pi. If nothing else, give it a try to see the most popular map in AMRTS in a new light.

NEW FEATURES!!!!!
1. Functional Chinook transport unit; (instructions for such mini mods below.)
2. Flamethrower infantryman.
3. New combat system. In general, infantry are more fragile, but also cheaper. Mechanical units are more powerful, but also expensive.
4. Advanced Camera Mod
5. Advanced Squad Control Mod
6. Expanded Unit Display Mod

Installation
Don't worry, everything is programed into the map itself, and does not affect the base game whatsoever. Just drag the file into your Missions/MP folder; simple as that.

Special Thanks to {EMC}Methusalah96 for providing a functional Chinook to AMRTS.
http://www.clanexf.com/exforum/viewtopi ... =34&t=1022
Thanks to TommyCD1 for providing the Flamethrower assets, and help with the custom Chinook portrait, among other first-time mapper support.

Also featured from TommyCD1 is his camera mod,
http://www.clanexf.com/exforum/viewtopi ... =34&t=1830
advanced squad control mod,
http://www.clanexf.com/exforum/viewtopi ... =34&t=1835
and his expanded unit display mod.
http://www.clanexf.com/exforum/viewtopi ... =34&t=1943

When using the camera, F1-F8 sets camera height, number pad sets the direction of the camera's facing, (5 resets,) holding F engages free look.

For more info on TommyCD1's mini mods, check out the links!

To load the Chinook, select your unit(s,) (infantry only max 10,) and make a move order into the Chinook. To unload, press the L key, and make a move order to where you want the units to unload.

Re: Combat Overhauled-Doubles v1.0

Posted: Wed May 27, 2015 9:58 pm
by {W.W}Dauntless
Post reserved for media,
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Re: Combat Overhauled-Doubles v1.0

Posted: Wed May 27, 2015 10:24 pm
by TommyCD1
Haven't played the map yet, but I hope you balanced well, because as soon as I get this map I'm going to exploit the shit outta it. 8)

Looks really nice. Thanks for the credits.
:ROCK:

Re: Combat Overhauled-Doubles v1.0

Posted: Thu May 28, 2015 3:12 am
by Petas
Greetings
I see that as a beginner, I was once myself.
Help with editing the terrain specifically the new maps?
I would tell you and how to put the map into traffic fines want
First you need to download Dark Reign, 2 studio for maps.
Dark reign 2 download link viewtopic.php?f=34&t=1802

Re: Combat Overhauled-Doubles v1.0

Posted: Thu May 28, 2015 4:50 am
by {W.W}Dauntless
TommyCD1 wrote:Haven't played the map yet, but I hope you balanced well, because as soon as I get this map I'm going to exploit the shit outta it. 8)

Looks really nice. Thanks for the credits.
:ROCK:
Of course I took this into account; players are gonna exploit whatever the best unit/strategy is, and why shouldn't they? It's not anyone's fault that most online battles devolve into massive tank rushes, except the developers. That's why I've named this v1.0, because if something turns out to be horribly imbalanced, I can update the map. One thing I know for sure, the mass tank rushes are definitely OUT.
Peta wrote:Greetings
I see that as a beginner, I was once myself.
Help with editing the terrain specifically the new maps?
I would tell you and how to put the map into traffic fines want
First you need to download Dark Reign, 2 studio for maps.
Dark reign 2 download link viewtopic.php?f=34&t=1802
Well, thanks for the gesture. The purpose of this project was to bring new combat to a familiar location, so none of that was necessary. With summer coming soon, I may try my hand at developing maps. If I do, I will definitely need help, and I'll let you know!

Re: Combat Overhauled-Doubles v1.0

Posted: Thu May 28, 2015 4:55 am
by Petas
I reckon :ROCK:

Re: Combat Overhauled-Doubles v1.0

Posted: Fri May 29, 2015 10:10 pm
by {W.W}Dauntless
I've updated the map, and this is the final version for now, unless something is horribly broken. So, happy testing, if all goes well, I plan to mod all the base MP maps next. I think it will, because this map has play-tested well online so far.

Re: Combat Overhauled-Doubles v1.0

Posted: Sat Oct 24, 2015 11:24 am
by LOL
wow!||||||||loooooooool