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Plastic objects can not benefit solutions

Posted: Mon Jun 01, 2015 10:28 am
by Petas
Hi, I finally figured out another type of editing objects.cfg
Why objects can not be mined is such that
preview Objects.cfg

CreateObject("resource.chewtoy", 47)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);

Position()
{
Pos(484.000000, 9.999999, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}

Zip();
}
}

CreateObject("resource.chewtoy", 47)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);

Position()
{
Pos(588.000000, 10.982560, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}

Zip();
}
}

the problem of how to solve it looks like it


CreateObject("resource.chewtoy", 46)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);

Position()
{
Pos(484.000000, 9.999999, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}

Zip();
}
}

CreateObject("resource.chewtoy", 47)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);

Position()
{
Pos(588.000000, 10.982560, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}

Zip();
}
}

then it will obtain what is pictured here
Image
This image comes from the map 90 Battle Ultimatum.
The map is in progress.



about it, I never knew I thought it did not matter.
But what I noticed was not.