Hi, I finally figured out another type of editing objects.cfg
Why objects can not be mined is such that
preview Objects.cfg
CreateObject("resource.chewtoy", 47)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);
Position()
{
Pos(484.000000, 9.999999, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}
Zip();
}
}
CreateObject("resource.chewtoy", 47)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);
Position()
{
Pos(588.000000, 10.982560, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}
Zip();
}
}
the problem of how to solve it looks like it
CreateObject("resource.chewtoy", 46)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);
Position()
{
Pos(484.000000, 9.999999, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}
Zip();
}
}
CreateObject("resource.chewtoy", 47)
{
MapObj()
{
Armour(0.000000);
HitPoints(0.000000);
Position()
{
Pos(588.000000, 10.982560, 100.000000);
Right(-1.000000, 0.000000, 0.000000);
Up(0.000000, 1.000000, 0.000000);
Front(0.000000, 0.000000, -1.000000);
}
Zip();
}
}
then it will obtain what is pictured here
This image comes from the map 90 Battle Ultimatum.
The map is in progress.
about it, I never knew I thought it did not matter.
But what I noticed was not.
Plastic objects can not benefit solutions
Plastic objects can not benefit solutions
I'm not saying I have good maps and that I'm a great player. I'm giving into that the most of my time.
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WebSite https://petasv.wixsite.com/petasvideos
Youtube : https://www.youtube.com/PetasVideosTV
GameRanger ID 5603072
DISCORD ID : PetasVideosTV#9499
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