my code caused the error of the game
Posted: Sun Sep 06, 2015 2:39 am
I need help with code
I am doing the last few modifications and today I failed code.
Screenshot
------------------------------My Code---------------------------
///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1997-2000 Pandemic Studios
//
CreateEffectType("common.class.RestoreTargetProcesslarge")
{
Sound();
Particles()
{
Add(10)
{
Particle("RestoreTargetProcesslarge.puff");
VelocityPosition(0.6, 6, 0.6);
Random(1.0, 0.5, 1.0);
RandomVertex(1);
}
}
MeshEffect("restoretargetlarge", "Glow")
{
LifeTime(0.8);
ColorKey(0.0, 0, 255, 0, 0);
ColorKey(0.5, 255, 255, 0, 127);
ColorKey(1.0, 0, 255, 0, 0);
}
}
CreateParticleType("RestoreTargetProcesslarge.puff", "Particle")
{
lifeTime(1.0);
RenderBase("RenderRestoreTargetProcesslarge.puff");
}
CreateParticleRenderType("RenderRestoreTargetProcesslarge.puff", "Sprite")
{
TextureName("lightflare.tga"); // hack
TextureBlend("srcalpha one modulatealpha");
ColorKey(0.0, 255, 255, 255, 255);
ColorKey(0.3, 255, 255, 0, 127);
ColorKey(1.0, 0, 255, 0, 0);
StartRadius(1.0);
FinishRadius(0.2);
AnimateTime(1.0);
}
}
}
I am doing the last few modifications and today I failed code.
Screenshot
------------------------------My Code---------------------------
///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1997-2000 Pandemic Studios
//
CreateEffectType("common.class.RestoreTargetProcesslarge")
{
Sound();
Particles()
{
Add(10)
{
Particle("RestoreTargetProcesslarge.puff");
VelocityPosition(0.6, 6, 0.6);
Random(1.0, 0.5, 1.0);
RandomVertex(1);
}
}
MeshEffect("restoretargetlarge", "Glow")
{
LifeTime(0.8);
ColorKey(0.0, 0, 255, 0, 0);
ColorKey(0.5, 255, 255, 0, 127);
ColorKey(1.0, 0, 255, 0, 0);
}
}
CreateParticleType("RestoreTargetProcesslarge.puff", "Particle")
{
lifeTime(1.0);
RenderBase("RenderRestoreTargetProcesslarge.puff");
}
CreateParticleRenderType("RenderRestoreTargetProcesslarge.puff", "Sprite")
{
TextureName("lightflare.tga"); // hack
TextureBlend("srcalpha one modulatealpha");
ColorKey(0.0, 255, 255, 255, 255);
ColorKey(0.3, 255, 255, 0, 127);
ColorKey(1.0, 0, 255, 0, 0);
StartRadius(1.0);
FinishRadius(0.2);
AnimateTime(1.0);
}
}
}