AI mod suggestions.

Mods that are being worked on. You can post your teaser here.
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DreadedGhoul575
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

I sent you it
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

ok
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

What other types of AI could you make?
e.g. defender; makes lots of defense and less offense :PB
e.g. Grunts and Grenadiers :**: :GAME:
mmm mmm mmm mmm
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

One question:
If I delete the default.x (which I did) and play on campaign with for example a tank ai, will they make all tanks (I mean on missions where the ai has the option to make tanks e.g. mission 14.)
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Oh ok lol :)
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Is there anyway to edit the ai in campaign? mmm
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Re: New personalities for the AI.

Post by TommyCD1 »

Sure you can change the campaign ai. You would just have to remove the tan's base objectives and then give it a new personality.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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DreadedGhoul575
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Oh right, I dunno how to do that lol.
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Re: New personalities for the AI.

Post by Nullen »

Do you take suggestions? How about a "Mad Bomber" AI that only builds explosive units? Grenadiers, Tanks, Bazooka Guys, etc.
Keep calm and get angry
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Ooooh, now it's on :D
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