AI mod suggestions.
- DreadedGhoul575
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Re: New personalities for the AI.
I sent you it
- DreadedGhoul575
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- DreadedGhoul575
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Re: New personalities for the AI.
What other types of AI could you make?
e.g. defender; makes lots of defense and less offense
e.g. Grunts and Grenadiers
e.g. defender; makes lots of defense and less offense
e.g. Grunts and Grenadiers
- DreadedGhoul575
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Re: New personalities for the AI.
One question:
If I delete the default.x (which I did) and play on campaign with for example a tank ai, will they make all tanks (I mean on missions where the ai has the option to make tanks e.g. mission 14.)
If I delete the default.x (which I did) and play on campaign with for example a tank ai, will they make all tanks (I mean on missions where the ai has the option to make tanks e.g. mission 14.)
- DreadedGhoul575
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Re: New personalities for the AI.
Oh ok lol :)
- DreadedGhoul575
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Re: New personalities for the AI.
Is there anyway to edit the ai in campaign?
Re: New personalities for the AI.
Sure you can change the campaign ai. You would just have to remove the tan's base objectives and then give it a new personality.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
- DreadedGhoul575
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Re: New personalities for the AI.
Oh right, I dunno how to do that lol.
Re: New personalities for the AI.
Do you take suggestions? How about a "Mad Bomber" AI that only builds explosive units? Grenadiers, Tanks, Bazooka Guys, etc.
Keep calm and get angry
- DreadedGhoul575
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Re: New personalities for the AI.
Ooooh, now it's on
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