AI mod suggestions.

Mods that are being worked on. You can post your teaser here.
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TommyCD1
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Re: New personalities for the AI.

Post by TommyCD1 »

Ah, don't know how that slipped through. I'll fix it. I'll also update the mine ai too and improve it a bit.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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DreadedGhoul575
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Oh ok, cool :)
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Oh right ok, cool :). Looking forward to more ais :D. Love them haha :SWEET:
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Ok, looking forward to them :SWEET:
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Btw, type on google "Zerg Rush" and see what happens >:)
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Re: New personalities for the AI.

Post by Nullen »

Okay, I could be going insane but it seems like the allied AIs don't attack nearly as often as hostile AIs do. Can anything be done about this?
Keep calm and get angry
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Re: New personalities for the AI.

Post by TommyCD1 »

Well, there actually nothing that can be done, as nothing is actually going wrong. I know it may seem that the allied AI does nothing, it even happens with the default AI, but it's really only because you are watching them the whole time and notice their slow progress. After all, the mere observation of something changes it's outcome.

Well actually, I don't really know why the ally CPU's are incompetent. That's just the way it is.
idk
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

I've noticed they don't strike as much when they don't see the enemy, or when they expand e.g. HQ, barrackses, garages in the middle of the doubles map. However, they my allies do attack when they see the enemy; my grenadiers are bombing from above and my ally has a clear view of the base. It doesn't always happen though; when I put enemies and my allies sbs on a max rush map including me sbs against an enemy, they do a lot of fighting. One thing I've noticed is that the further the ai, the longer it'll take for them to attack, plus they mainly defend the attacker's bases. Plus they expand up the hills with a barracks or garages at times with guard towers etc. The hard/hardone ai mainly stays in their original place and only expands a bit above.
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

So how does the Tens AI conquer the unit limit?
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Re: New personalities for the AI.

Post by DreadedGhoul575 »

Oh right ok, good job :) :SWEET:
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