Creating new Armor classes
Posted: Wed Feb 22, 2017 2:27 pm
I was poking around with the files of units after extracting my map and I noticed something I thought was strange when I was editing the heroes.
I noticed they have the same armor class as regular infantry units. I'm fresh off of company of heroes, and in that game different types of infantry have different types of armor values that reduce incoming damage. The higher tier the soldier (or higher veterancy the soldier has) usually the better armor they have.
quick example.
Riflemen do 100% damage to infantry class units
60% damage to soldier unit type
and 75% damage to Heroic unit type.
so each type of armor reduces the damage dealt by a specific weapon, and it applies to most weapons.
So I got to thinking... could this be done in this game? and lo and behold, it can!
all you have to do is change the armor class of the unit you want to whatever you want it to be!
but know that you have to afterwards add that damage class to the weapon damage table for every unit or else the units that dont have the new armor type in there weapon table will not be able to shoot at them.
I did this partly because I felt that heroes like Riff and Thick were too weak and needed to be buffed. I see now a possible way to create a lot more dynamic gameplay.
I noticed they have the same armor class as regular infantry units. I'm fresh off of company of heroes, and in that game different types of infantry have different types of armor values that reduce incoming damage. The higher tier the soldier (or higher veterancy the soldier has) usually the better armor they have.
quick example.
Riflemen do 100% damage to infantry class units
60% damage to soldier unit type
and 75% damage to Heroic unit type.
so each type of armor reduces the damage dealt by a specific weapon, and it applies to most weapons.
So I got to thinking... could this be done in this game? and lo and behold, it can!
all you have to do is change the armor class of the unit you want to whatever you want it to be!
but know that you have to afterwards add that damage class to the weapon damage table for every unit or else the units that dont have the new armor type in there weapon table will not be able to shoot at them.
I did this partly because I felt that heroes like Riff and Thick were too weak and needed to be buffed. I see now a possible way to create a lot more dynamic gameplay.