I am not the best AMRTS player, nor the best modder. Still, I put a lot of time & efforts into making this Heroic mod.
Download link no longer exists! Sorry!
All original muliplayer maps are included, but not Custom Maps, sorry
To multiplay,
- (1) each player needs to have one Heroic mod's most recently-patched copy,
(2) open the same Army Men RTS Heroic.exe application, and
(3) none must tamper with the .cfg files.
Cautionary Notes: DO NOT extract the zip file Army Men RTS Heroic into your existing AMRTS root-directory under any circumstance.
If you mess up somehow:
Download Clan E]x[F's Ruhani (?)'s AMRTS copy from here
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Some Features:
- All generic Army units & defenses now use the "Random" TargetStyle, meaning that players can bait enemies into attacking high-health units like tanks or heroes, encouraging players to outmaneuver each other;
Players can now create & control 10 squads, numbered from 1 to 0;
Early Campaign missions shall still be Easy-Peasy ; yet later ones shall be progressively Harder .
Many Medal requirements had been changed.
Grunts, Machinegunners, Guardtowers, Pillboxes, Halfltracks & Choppers have slightly more Firepower;
Mortar Man & Shrap can now attack infantry & vehicles, however, you must issue them explicit attack orders, otherwise they will just stand still;
All Heroes are much tougher & stronger (except Hoover) ;
All Heroes now have "hero" armor type, making them highly resistant to generic army units' weapons;
All Insects & Spiders, whether wild or hostile, all have "creep" armor type, taking reduced damage from machine-guns, rockets, tank shells & mortar shells.
The Generic Sniper gets outranged by Bullseye;
Super HQ no longer needs Barracks, takes 45 secs to be upgraded;
Super Duper HQ no longer needs Garage, takes 75 secs;
To encourage Infantry battles ; Super Barracks now costs 300 pl, & takes only 30 secs to be upgraded;
To make counter-units match each other's tiers:
AA guns now require Super Duper HQ.
Minesweepers are built from Super HQ.
Minesweepers & Radio Operators cost both Plastic & Electricity.
To prevent Tank-Rush, tanks now require Super Garage;
Pillboxes now consistently outranges Tanks, but will still lose to Tanks in 1on1 fight (by a pretty narrow margin tho)
Tanks' Shells only deal 35% damage to Infantry & 15% against Heroes (that still does not mean a Bazooka man can 1v1 a tank & win; it only allows massed Bazooka to defeat massed Tanks more easily; on the other hand, Riff will defeat a Tank 1on1);
Tanks & Halftracks cost more;
Each Halftrack & Chopper costs 2 Command Pts, each Tank 3 Command Pts, making vehicle-massers reach their unit limit much quicklier .
& Many more
Credits to 3DO & Pandemic Studio's former staffs for creating & publishing this amazing game;
to TommyCD1 for instructions on how to make Advanced Squad Control & Expand Unit Display
to Arisen for tips on how to make additional Armor Types.