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Swapping a Team's Sarge for another Hero in MP

Posted: Thu Jun 22, 2017 12:00 am
by Secg
Anyone knows how to? Theoretically, I think I can extract the file mods\ruleset\sarge\sarge_types.cfg & change the Type("army.unit.sarge") into, e.g. Type("army.unit.scorch").

However, if the other player does not have the same extracted & modded file. that'll cause dys-syncing error.

I think I can create an objective to spawn a Hero, but Sarge would still be there? So how did modders edit Sarge out?

Re: Swapping a Team's Sarge for another Hero in MP

Posted: Thu Jun 22, 2017 4:49 am
by TommyCD1
If you make a custom map you can make whatever units you want to spawn. The easiest way to do this is infact to simply modify obj_army_sarge.cfg as you've described. However this files is located in the base.x not a ruleset.

If you put your modded unit into a multiplayer map, then the game will not desync as long as both players are playing the same map.