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New Models
Posted: Fri Oct 27, 2017 5:52 am
by Arisen
Very high Polygon version of a model I have made and wish to try importing into the game, will be making the low poly version once I figure out the proper workflow to get it into the game.
I'm currently using Blender, so what would be the workflow to get a model from blender into AMRTS?
I have DR2 and also AMRTS.
Re: New Models
Posted: Sun Nov 05, 2017 10:09 am
by TommyCD1
I don't understand what you mean by 'workflow'.
If you want to convert the model to a .god file for the game, you'll need 3DS Max 8 specifically and a plugin for it to export the model as an .xsi file, then you'll have to import the .xsi into the DR2 model viewer and save it as a .god file. I can't help you find any of said tools right now without a computer at home to use, but all of it can be found here on the forums.