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Re: {HQ-Fizzo®}CZSK Project map. No Name yet
Posted: Tue Apr 17, 2018 10:54 am
by TommyCD1
Moved to the upcoming maps forum.
Looks really cool Peta, the size can be a plus too. What are you going to fill the space with? Props, resources, units?
And this definitely isn't an army men 2 map
I guess that mean's it's need for speed?
Re: {HQ-Fizzo®}CZSK Project map. No Name yet
Posted: Tue Apr 17, 2018 11:05 am
by Petas
I want to fill it with some city quarters.
I miss the street lamp.
I wanted to create a new file. God, but failed with:-(
Re: {HQ-Fizzo®}CZSK Project map. No Name yet
Posted: Tue Apr 17, 2018 11:58 am
by TommyCD1
Yeah, if that's the model your trying to use, then it's way too high poly. Army Men can only support a maximum of about 1500 vertices I believe. Vertices are the points of a model where the edges connect, three together make a single triangular face. I would suggest taking a much smaller model and importing that into 3DStudio, and then removing some of the less important details until the meshviewer accepts it.
Re: {HQ-Fizzo®}CZSK Project map. No Name yet
Posted: Tue Apr 17, 2018 12:12 pm
by Petas
Makes me a problem converter.
You can't save the model.
The entire software Does not match.