interesting developments in the chronicles of the Blue Spy unit...
Posted: Fri Aug 17, 2018 12:23 am
well, I have done it...almost. I've gotten 99.9% of my unit into the game. It is not simply a re-named grunt. It is its own full, complete unit. complete with it's own Name, weapon definition, Stats ect ect ect.
Blue Spy;
The blue spy is a shadow on the battlefield. Swift, stealthy, and with the eyes of an eagle. The blue spy is a deadly hybrid of a hardened battlefield sniper and a scout. Armed with a high-powered, long range rifle it can pick off enemies at a longer range than any other unit. Combined with impressive pain resistance training and conditioning for running long distances. The blue spy is the ultimate in quick, efficient killers.
Hp; 400 (Roughly twice of a grunt)
Damage; 90 (roughly 11-12x of a grunts power, offset by the fact that they fire at about the speed of a bazookaman)
Speed; 65 (about + 40% faster than a grunt)
Sight/shot range; 91/90 (about +60% longer range than a grunt)
Effectiveness;
100% infantry
40% vehicle
65% Structure
60% Air
Cost; 315 (about 6x cost of a grunt, takes 3.6x longer to build) (36 seconds)
There are still some bugs though :X, the shadow of the unit is way too big. The constructer still spells out the whole filename, and most importantly, the texture does not work on it, strangely enough. I tried copying the grunt .god file and renaming it to the proper name, along with renaming the texture file of the bluespy to its proper name, but nothing I can seem to do can get the texture file to take.
heres some pics of it in action;
Blue spies scouting some enemies...
Blue spy helping out a grunt fire on a resource depot. showcasing his awesome range.
Pic of the blue spy in the barracks (along with the aforementioned glitch)
Another pic showcasing the blue spys awesome sight/range, shooting at a pillbox.
Sarge helping out.
Full gallery is here. (blurry pic is a closeup of his sightrange on the map)
http://imgbox.com/g/DjdzN3op6v
what say you gents? I stayed up many late nights figuring this one out..and had to reinstall a few times due to game-breaking edits to the code the first couple tries.
aah well, off to bed for now.
Blue Spy;
The blue spy is a shadow on the battlefield. Swift, stealthy, and with the eyes of an eagle. The blue spy is a deadly hybrid of a hardened battlefield sniper and a scout. Armed with a high-powered, long range rifle it can pick off enemies at a longer range than any other unit. Combined with impressive pain resistance training and conditioning for running long distances. The blue spy is the ultimate in quick, efficient killers.
Hp; 400 (Roughly twice of a grunt)
Damage; 90 (roughly 11-12x of a grunts power, offset by the fact that they fire at about the speed of a bazookaman)
Speed; 65 (about + 40% faster than a grunt)
Sight/shot range; 91/90 (about +60% longer range than a grunt)
Effectiveness;
100% infantry
40% vehicle
65% Structure
60% Air
Cost; 315 (about 6x cost of a grunt, takes 3.6x longer to build) (36 seconds)
There are still some bugs though :X, the shadow of the unit is way too big. The constructer still spells out the whole filename, and most importantly, the texture does not work on it, strangely enough. I tried copying the grunt .god file and renaming it to the proper name, along with renaming the texture file of the bluespy to its proper name, but nothing I can seem to do can get the texture file to take.
heres some pics of it in action;
Blue spies scouting some enemies...
Blue spy helping out a grunt fire on a resource depot. showcasing his awesome range.
Pic of the blue spy in the barracks (along with the aforementioned glitch)
Another pic showcasing the blue spys awesome sight/range, shooting at a pillbox.
Sarge helping out.
Full gallery is here. (blurry pic is a closeup of his sightrange on the map)
http://imgbox.com/g/DjdzN3op6v
what say you gents? I stayed up many late nights figuring this one out..and had to reinstall a few times due to game-breaking edits to the code the first couple tries.
aah well, off to bed for now.