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Amrts Studio things

Posted: Fri Jul 05, 2019 10:09 am
by TommyCD1
I found out how to successfully modify Dark Reign 2's language files through brute force. So now I can add new type names into the game, which means no more "game.types" in the object names for studios. And no, I can't do this for amrts, it handles language different from dr2.

Aside from that, I also thought I'd make a list of all the unused type names in army men's language, for any modders who want to make a custom unit without putting up with the 'game.types' thing.
  • army.unit.flame - Flamethrower
  • army.unit.flagcapturer - Flag Capturer
  • army.unit.paratrooper-parachute - Paratrooper-parachute
  • army.unit.chinook - Chinook
  • army.unit.flag - Flag
  • army.unit.truck - Convoy Truck
  • resource.controlbox - Control Box
  • resource.torch - Torch
  • resource.dumptruckside - Toy Truck
  • resource.spacealien - Space Alien
  • resource.powerdrill - Power Drill
  • resource.dumptruckstand - Toy Truck
  • resource.sandshovel - Shovel
  • resource.kidomatic - Kid-O-Matic
  • resource.toytruck - Toy Truck
  • resource.nursepeachy - Nurse Peachy
  • resource.ball - Ball
  • resource.toothbrush - Toothbrush
  • insect.unit.nursey-dummy - Nursery
  • insect.unit.fooddeposit - Food Deposit
  • insect.unit.queen - Queen
  • koth.army.throne - Throne
  • ctf.flagcapturer - Flag Capturer
  • ctf.flag - Flag
  • livingrm.prop.blocko_person-fire - Villager
Pretty cool stuff huh? The things I found most interesting were the unused resource names. Like the Kid-O-Matic. What the heck was that supposed to be? :**:
It also points to some stuff that is otherwise completely absent from the game. Such as the throne, similar to DR2's unique units for it's KOTH ruleset. Or the ctf unit names. Perhaps these two rulesets were planned at one point?